English

BROWSER GAME

Custom Prize Wheel

Paste three to twelve labels, update a readable equal-segment wheel, spin it, and announce the selected visible result.

Free to useEnglish explanationMethod disclosed
Updated

CUSTOM RANDOM WHEEL

Prize Wheel

Enter three to twelve eligible prizes, update the wheel, and spin a clearly labeled equal segment. Everything stays in this browser; the fixed pointer at twelve o’clock determines the visible result.

312 unique labels; blank lines are ignored, and each label may be up to 48 characters.

Ready to spin.

Prize wheelClick the wheel or use the Spin button to choose one prize.First prizeSecond prizeThird prizeTry again

Fixed pointer at the top · 4 equal chances · Smooth spin

METHOD & CONTEXT

How to use Prize Wheel

Paste three to twelve labels, update a readable equal-segment wheel, spin it, and announce the selected visible result. Enter three to twelve short labels, update the wheel, and spin. Each segment shows its prize label, the fixed pointer stops on one segment, and the chosen label is announced below. The active result always remains visible in the workspace, and any provided Reset or New game control restores a documented starting state instead of quietly preserving an old outcome.

Mouse, touch, and keyboard-friendly controls are provided wherever the underlying action can be expressed without a complex gesture. Status changes are written as text as well as color or motion, so the next step is not hidden inside the visual board.

Rules and method

Equal angular segments give each listed entry the same probability. Browser randomness chooses the winning index before the smooth decelerating rotation begins, then the final angle is checked against the fixed pointer before the winner is announced. The game runs in the current browser tab, so ordinary play does not require a remote opponent, game account, or cloud session.

The page names its actual rule set instead of implying that every regional, tournament, classroom, or commercial version behaves identically. Visible counters, board state, selected controls, and completion messages make the result inspectable rather than treating animation as proof that an action succeeded.

Practical play and accessibility

Use one line per eligible entry and review the wheel before announcing a consequential result. Duplicate labels are rejected rather than silently increasing odds. Restarting is useful when learning, and a lower difficulty or slower pace is a legitimate control choice rather than a lesser result.

Interactive targets use native buttons or labelled controls where possible. Drag, swipe, sound, timing, and motion never stand alone when a simpler control can perform the same job. The layout reflows for a narrow screen, visible focus remains available, and the site-wide reduced-motion preference limits decorative animation.

Privacy and limits

The wheel is suitable for casual selection, not regulated gambling, audited raffles, financial allocation, admissions, employment, or other high-stakes decisions. These boundaries keep a casual entertainment page from making a medical, legal, financial, diagnostic, spiritual, or performance claim it cannot support.

Names, choices, moves, scores, drawings, and settings are processed locally and are not submitted to NexaCurrent by the tool. Reloading or closing the page normally clears the current session. No login, cloud save, leaderboard, advertising profile, or remote opponent is involved in ordinary play. If a result affects another person, a prize, safety, money, consent, or access, use an appropriate transparent process rather than treating a browser game as authority.

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