01How to Fish — chaotic 1–4 player co-op fishing for friend groups who want laughs over realism

STEAM DEAL · 38% OFF
How to Fish
Pick this up if you and a couple of friends want a low-stakes, low-cost co-op session built around weaponised fishing and shared jokes — but go in knowing the launch build has rough edges, and the campaign will be short for some groups. At $4.95 on a $7.99 list it’s an easy impulse buy rather than a long-term commitment.
Game highlights
Unapologetically absurd fishing
The premise is deliberately unhinged: you start shipwrecked on an island after a drinking-and-boating mishap, then progress by punching, knifing, and eventually shooting marine life to sell their corpses. Players repeatedly describe it as the opposite of a meditative fishing sim, leaning into trick-shot combos and goofy physics rather than patience-based catching.
Co-op is the headline mode
Official support covers 1–4 players online co-op, and the friend-group angle is what almost every positive review hinges on. Multiple players specifically called out fishing, trick shots, and gambling in the casino with buddies as the highlight, with several saying they bought it specifically to play through it with a partner or small crew.
Gear and weapon progression
You begin with bare hands and gradually unlock knives, handguns, shotguns, sniper rifles, and more, each of which can be upgraded with sights, sharpened melee modifiers, and better ammunition. Quests and island bosses gate access to new zones with tougher creatures and stronger loot, and hunting rare fish variants and performing trick shots gives extra cash to fuel that loop.
Price, length, and value
At $4.95 against a $7.99 list price, the cost of entry is genuinely low. Players who finished it with a group put their run somewhere in the few-hours range and still said the price-to-fun ratio felt fair, while solo play tends to feel thinner once the novelty of the jokes wears off.
Launch-state friction is real
The package ships with full controller support, Steam Achievements, save-anywhere, and online co-op from day one, so you’re not buying an Early Access shell. That said, recurring complaints cover crashes, players and items clipping through the map, boats lost to glitches, framerate drops after heavy dynamite use, and a final mutated-whale boss that multiple reviewers called poorly tuned.
What players are saying
What keeps coming up positively
- Co-op with friends consistently turns into the standout memory, with gambling in the fish casino and shared trick-shot attempts getting called out as the best moments.
- The absurdity and weaponised fishing twist land hard for players bored of standard fishing games, with several describing it as a refreshing change of pace on Steam.
- Progression from fists up to shotguns and sniper rifles, plus upgrade attachments, feels rewarding for the price.
- Trick-shot rewards for flinging fish and quick-scoping them in the air make the basic fishing loop more fun than it has any right to be.
Where the friction shows
- Launch bugs show up often enough to matter: crashes, framerate tanking after explosives, and items or even player models clipping through geometry.
- Several players report losing gear or boats to those glitches, with one explicitly saying a lost boat effectively ends a playthrough.
- Boss balance is a recurring sore point, especially a late mutated-whale encounter that multiple reviewers described as nearly impossible.
- The campaign is short, so players without a co-op group can feel like they’ve seen everything within a few hours.
Is it worth buying?
At $4.95 versus a $7.99 regular price, this is cheap enough that the worst-case outcome is a funny afternoon you shrug off. You get the most out of it with at least one or two friends online, and you should accept going in that you may hit a crash, a clipping bug, or an awkward boss fight before the next patch. If you mainly play solo or hate troubleshooting launch-day jank, waiting for a deeper discount or a stability patch is the safer call.
Price checked 2026-08-21:$4.95,down from $7.99(38% off)。Player-fit tags
Good fit
- Friend groups of 2–4 who want a cheap co-op night
- Players who like physics-driven chaos more than realistic fishing sims
- Groups that enjoy gambling, trick shots, and shared jokes over deep progression
- Controller players looking for a quick online co-op pickup
- Anyone curious about the concept who doesn’t mind launch-era bugs
Probably not for you
- Solo-only players without a regular co-op group
- Anyone expecting a long campaign or heavy endgame
- Players sensitive to launch-day crashes, clipping, and framerate drops
- People who want a calm, realistic fishing atmosphere
- Anyone frustrated by unbalanced or unfinished-feeling boss fights
02Risk of Rain 2: chaotic co-op roguelike where item stacks and scaling turns friends into walking war crimes

STEAM DEAL · 67% OFF
Risk of Rain 2
If you have a small friend group ready to scream over voice chat, Risk of Rain 2 is an easy pickup at its current 67% discount; solo players who want a complete experience will also get plenty out of it, but anyone put off by the publisher's updated EULA should read it carefully before buying.
Game highlights
Co-op chaos that scales with your group
Online co-op supports up to three friends, and every run's difficulty scales without a hard ceiling, so the longer you survive, the more overwhelming monster swarms and boss combinations become. Players consistently describe the multiplayer loop as the headline draw, and several mention buying extra copies just to share it. Randomized stages, enemies, and item drops mean no coordinated group strategy survives contact with the next stage's boss layout.
Rogue-light item stacking with real build variety
More than 110 items, each with stacking and combination effects, drive the build-crafting that fans cite as the long-term hook. Eleven unlockable survivors each carry distinct combat styles and alternate skills, so the same item set plays differently depending on who is holding it. Artifacts let you toggle modifiers like friendly fire or randomized survivor spawns, which is where most of the social-screaming moments come from in a group.
Handcrafted stages, bosses, and lore logs
Over a dozen maps route runs toward specific bosses and a final escape option, while an endless loop mode is available if you want to keep pushing the scaling curve. Item and stage logs feed a layer of worldbuilding that long-time players mention as a quiet motivator between runs. Randomized stage order keeps the path from feeling scripted even after dozens of hours.
Adjustable difficulty and challenge modes
Difficulty presets like Drizzle and Monsoon change enemy aggressiveness and scaling speed, and optional Eclipse modifiers add hard rules for high-hour players. The Prismatic Trials rotate curated challenge runs for groups who want a fixed scoreboard. With adjustable difficulty plus Steam Cloud and full controller support, the game accommodates both first-timers and roguelike veterans without separate purchases.
What players are saying
What keeps coming up positively
- Friends consistently call out the multiplayer loop as the main reason they keep coming back, often buying extra copies specifically for group sessions.
- The item-stacking build-crafting produces wildly memorable runs that players say surprise them even after hundreds of hours.
- The soundtrack gets called out repeatedly as a standout that elevates stage transitions and boss fights.
- Many reviewers note that the cel-shaded look holds up visually and the roguelike structure lets them play satisfying runs in roughly hour-long sessions.
Where the friction shows
- A returning player must accept a new EULA with mandatory arbitration and data-collection clauses tied to the publisher, which several reviewers cite as a reason they will not repurchase.
- Multiple long-time players describe the updated PC version as less stable than the previous build, pointing to frame drops during late-stage enemy swarms and other performance hiccups.
- Later-game content and certain elite encounters are repeatedly described as one-shot territory, creating friction for newer players trying to learn the systems.
- Several reviewers flag the grind for unlocking specific artifacts and characters as repetitive, especially when run variety is partially gated behind progression.
Is it worth buying?
At $8.24 against a $24.99 regular price, this is a steep 67% discount and a reasonable entry point if you already have co-op partners lined up. The base game is the headline draw, and reviewers widely treat the official DLC as a worthwhile expansion, so budget for that separately if you stick with it. Read the current EULA before installing if mandatory arbitration or data-collection terms are a deal-breaker, because multiple returning players have refused to reaccept it.
Price checked 2026-08-21:$8.24,down from $24.99(67% off)。Player-fit tags
Good fit
- Friend groups who want to coordinate builds and share voice-chat chaos during scaling monster swarms.
- Solo roguelike fans who want hour-long runs with real build-crafting and unlockable characters.
- Players who enjoy high-difficulty modifiers like Eclipse and Prismatic Trials once they have mastered the basics.
- Returning action-game players who like item-stacking power curves and want adjustable difficulty to ease in.
- Anyone looking for a controller-friendly roguelike with cloud saves and quick session loops.
Probably not for you
- Players unwilling to accept the current publisher EULA and its mandatory arbitration clause.
- Anyone who dislikes steep difficulty spikes and frequent one-shot deaths during late-game scaling.
- Buyers who want a strictly solo-first experience with no co-op friction in their library.
- Players who dislike repetitive grinding tied to artifact and character unlocks.
- Those looking for a cozy, low-pressure session rather than a constantly escalating challenge.
03The Lantern of the Laughless Saint co-op RPG for Bethesda fans who want a janky early-access adventure with friends

STEAM DEAL · 10% OFF
The Lantern of the Laughless Saint
If you and a buddy are itching for an Oblivion-flavored open island to stumble through together, this Early Access RPG has the right vibe, but plan to share a friend who can tolerate crashes, desync, and merchant empty shelves. The 10% discount trims the risk a little, but you are paying to alpha-test the co-op pipeline.
Game highlights
Open-world island built around walking it
The developer describes a remote island crowned by a silent Tower where you learn the land by walking it, following rumors, and reading scraps of burned history. Side stories, shortcuts into the Tower, and bizarre cast members like a giant toad learning to read reward slow exploration over checklist trekking.
Morrowind-flavored character build sandbox
Multiple weapon types, an alchemy system that reviewers call promising, and exploitable skill-ups like the punch-to-100 trick echo old Bethesda quirks. Quests are designed with multiple resolutions ranging from mercy to violence to deceit, so two players can genuinely diverge in how they approach the same NPC.
Full campaign playable in co-op
According to the store page, the entire game is playable together online, with shared choices that decide the fate of the island and beyond. Shared/split-screen and Remote Play Together are also listed, so couch duos and long-distance pairs both have an entry point, and the world reacts to collective decisions.
Choices feed an amphitheater of phantoms
As you repair or ruin lives, phantoms take seats in an audience theater; kindness summons a trusted friend, cruelty summons something darker. It is a clean hook that turns scattered side quests into a visible tally, which is helpful when co-op players disagree about how merciful to be.
What players are saying
What keeps coming up positively
- Players coming from TES comparisons consistently call the world charming and full of secrets worth stumbling into
- Co-op exploration and split-screen support are repeatedly called out as a major draw for friends-first groups
- Combat feel and the punchiness of weapons land well when there is no desync in the way
- Voice acting for the strange cast is repeatedly highlighted as a bright spot in early builds
Where the friction shows
- Co-op desync is the loudest complaint, with NPCs appearing in the wrong place and occasional crashes wiping the guest save
- Merchants frequently have empty inventories, leaving co-op players with limited shopping options
- A swarm of bugs (clipping through doors, broken quick-equip, perks applying across wrong weapon types) makes systems feel unfinished
- Several reviewers say the title needs a few patches before the price feels justified, even at the discounted tier
Is it worth buying?
At $17.99 versus a $19.99 regular price in Early Access, you are paying a modest entry fee for a small studio's first open-world RPG. Solo onlookers should probably sit this one out, but a patient co-op duo who treats it as a buy-in to a public alpha and can laugh at desync will get the most out of the current build. Solo players or anyone expecting a polished Bethesda substitute should wait for further patches.
Price checked 2026-08-21:$17.99,down from $19.99(10% off)。Player-fit tags
Good fit
- Friends who want to alpha-test a co-op RPG together and enjoy Morrowind-style sandbox jank
- Split-screen or Remote Play Together duos looking for a shared open world to wander
- Players who like reading scraps of lore and chasing rumors instead of following quest markers
- Groups who enjoy choice-driven quest outcomes and comparing how each player handles NPCs
- Bethesda-curious players who want to support a small studio's first big project
Probably not for you
- Solo players who want a polished, stable single-player RPG out of the box
- Anyone unwilling to deal with co-op desync, save wipes, and merchant inventory gaps
- Players who dislike Early Access alphas where perks, quick-equip, and quest turn-ins can misbehave
- Those who need a large variety of items and gear, since reviewers flag limited loot variety
- Anyone looking for a finished Skyrim replacement rather than a janky, friend-oriented prequel project
04Demonologist co-op horror investigation with friends: identify ghosts, banish spirits, and brave scripted jump scares

STEAM DEAL · 50% OFF
Demonologist
Worth considering if you have a regular group of up to four horror friends and a modern GPU, since the investigation loop is fun but flagged for abandonment, AI assets, and progression grind friction.
Game highlights
1–4 player ghost hunting co-op
Official support lets you play solo or with up to four players online, and reviews consistently say the game shines brightest with friends coordinating over voice chat. Solo play is technically allowed but several players report feeling exposed or limited without a teammate.
Equipment-driven investigation and exorcism loop
You use tools to identify the ghost type, then complete exorcism steps unique to each map, which gives more closure than Phasmophobia-style hunts. Loadouts cost in-game money, so progression depends on buying the right gear before you head into a cursed location.
Unreal Engine 5 visuals and reactive ghost voices
The publisher advertises Unreal Engine 5 visuals for the co-op horror genre, and players describe sharp, clear ghost voice lines plus intense jump scares. Reactive speech is a standout: some ghosts punish cursing or open secrets depending on what you say into the microphone.
Safe house, pets, and cosmetic unlocks
Earned money funds safe house upgrades, new safe houses, and pets, plus a showcase for achievements. There are also daily and weekly tasks and seasonal events for players who want goals beyond the standard investigation match.
Windows-only with mature content descriptors
The build runs on Windows only, has no Mac or Linux support, and carries Steam content descriptors for blood, violence, and general mature content. Family Sharing is supported, but it is firmly an adult-tone horror experience rather than something for younger co-op groups.
What players are saying
What keeps coming up positively
- The ghost voice clarity and reactive voice chat moments, like ghosts that react to cursing, are widely called memorable and funny with friends.
- Several players compare the atmosphere and exorcism step mechanic favorably to Phasmophobia, calling it a worthy alternative with stronger closure.
- Co-op sessions with a regular group are repeatedly described as the most fun way to play, especially when coordinating evidence gathering.
Where the friction shows
- Multiple long-time players report the developer has effectively abandoned the title, with no meaningful updates in many months and silence since the last roadmap post.
- Reviewers complain that AI-generated art appears in achievements and in-map paintings, plus spelling errors in localization, which undermines trust in the product.
- The reward-to-cost balance is flagged as punishing: crucifix and sanity pill prices often exceed the money earned from a successful mission, creating a grind wall.
- Multiplayer stability is a recurring friction point, with reports of crashes and difficulty getting groups into a session together.
Is it worth buying?
At $9.99 on a 50% discount versus the $19.99 regular price, the dollar risk is low, but only buy if you already have a friends group ready and a capable GPU. Wait for a deeper discount if you are sensitive to AI art concerns, expect to grind for basic gear, or want a developer still actively patching the game.
Price checked 2026-08-21:$9.99,down from $19.99(50% off)。Player-fit tags
Good fit
- Friends-first co-op groups of up to four who already use voice chat and want a horror investigation night
- Phasmophobia fans curious about a similar game with a stronger exorcism payoff per match
- Players with modern RTX or high-end Radeon GPUs who can handle the forced ray tracing update
- Horror fans who enjoy reactive ghost voice lines and scripted jump scare moments over deep progression systems
- Groups who want short-session objectives with daily and weekly task structure on top of standard matches
Probably not for you
- Solo-only players, since multiple reviews say the experience feels incomplete or impractical alone
- Anyone unwilling to grind for basic equipment like crucifixes and sanity pills before harder missions
- Players on older mid-range hardware, because the forced ray tracing update reportedly crashes weaker GPUs
- Buyers expecting active post-launch support, since long-time players describe the title as abandoned with no news for many months
- Those bothered by AI-generated art assets and localization errors in a full-price-feeling horror game
05Longvinter open-world multiplayer sandbox for friend groups who enjoy shared survival building, trading, and crafting on one island

STEAM DEAL · 75% OFF
Longvinter
Longvinter is genuinely fun in short bursts with friends who enjoy sandbox tinkering, but the multiplayer setup friction, recurring lag, bug reports, and reported cheater problems make solo play or low-patience groups a poor match. At the current 75% discount it is a reasonable friends-only pickup if everyone understands the tech steps.
Game highlights
Open-world sandbox built around player choice
The official description emphasizes a no-rules sandbox where fishing, farming, crafting, gathering, cooking, looting, and stealing from other players all coexist in one shared world. Players start at research camps and decide whether to cooperate, trade, or raid. That freedom means sessions can shift from quiet berry-picking to full PvP skirmishes without warning.
Deep crafting and specialization paths
Crafting combines instantly at a workbench across more than 500 items, and research bases can be upgraded along eight specialization paths so groups develop distinct roles like chef, trader, or fighter. Weapon attachments and paintable furniture add personalization, and the cooking system encourages experimenting with ingredient combinations and spices.
Player-driven economy and trading
Selling resources to vendors, running personal shops, and trading rare items to other players are the main ways to earn currency, which makes location choice a real economic decision. Setting up camp near good fishing or berry spots directly improves income, so the trading loop feeds back into exploration.
Group-friendly building and PvE content
Players can build anywhere with anyone, store valuables in tents that only they can access, and explore hostile mercenary camps, bunker hideouts, cave bases, and large oil rigs for PvE content. Boats and tamable wildlife mounts support travel between islands, giving groups a reason to expand their base footprint together.
Free updates with dedicated server tools
Uuvana Studios lists free content updates and dedicated server tools, which appeals to friend groups wanting to host persistent worlds on their own hardware. That hosting route is also where most of the friction appears, since reviews describe it as the main way to play together privately.
What players are saying
What keeps coming up positively
- The core sandbox loop of fishing, foraging, and trading together feels fun and polished in short sessions, with several reviewers calling the moment-to-moment gameplay genuinely enjoyable.
- Group activities like shared base building, cooking experiments, and exploring PvE bunkers give friends clear reasons to keep logging in together.
- Personalization through painted furniture, weapon attachments, and base specialization paths gives groups a strong sense of ownership over their camp.
Where the friction shows
- Hosting a private co-op session is confusing and requires manual port forwarding or a dedicated server setup, which frustrates players who just wanted simple Steam multiplayer with a friend.
- Recurring reports of server lag, random wipes, lost progress, and items disappearing make long-term play feel risky despite months of effort.
- Cheaters, hackers exploiting game files, and toxic community behavior are mentioned repeatedly, with several long-time players saying moderation is inconsistent and support rarely responds.
- The early-game grind around vending machines and overpriced tool unlocks pushes players toward repetitive gathering loops before the sandbox opens up.
Is it worth buying?
At $4.99 against a $19.99 regular price, the 75% discount cuts the risk for a friends-only experiment, but only if the group is willing to set up hosting themselves and tolerate the reported lag, bugs, and cheater issues that have driven several long-time players to warn others away.
Price checked 2026-08-21:$4.99,down from $19.99(75% off)。Player-fit tags
Good fit
- Friend groups of three to six who enjoy sandbox survival tinkering and do not mind hosting a server themselves
- Players who like balancing PvE exploration with optional PvP raiding and trading
- Builders and decorators who want to specialize bases along one of eight research paths
- Casual co-op sessions where progress loss or wipes would not ruin the experience
- Players curious about a multiplayer Animal Crossing-style loop with combat and crafting layered on top
Probably not for you
- Solo players looking for a plug-and-play online experience, since private co-op requires manual server setup
- Anyone who needs stable long-term progression, because of recurring lag and wipe reports
- Players sensitive to cheaters or toxic community behavior, given the volume of recent complaints
- Buyers expecting standard Steam invite-to-lobby multiplayer, since friends cannot simply join through Steam multiplayer
- Low-patience gamers who dislike early-game resource grinding before unlocking the wider sandbox
06Roadside Research: a chaotic 1–4 player alien gas station co-op sim best enjoyed with a full group

STEAM DEAL · 25% OFF
Roadside Research
A fun, low-pressure group co-op sim if you have three or four friends online and a tolerance for early-access jank, but solo players should sit this one out until automation and alien depth get more attention.
Game highlights
Alien cover identity gameplay loop
You run a gas station while secretly gathering research on humans through scanning, photographing, and probing customers, all while trying to keep a suspicion meter low enough that government agents do not show up. Failing the cover just resets the day and trims some research, so the threat mostly acts as a soft timer rather than a hard fail state. The loop blends mundane tasks like restocking shelves with periodic alien actions, which works well when a group can split duties.
Dual upgrade path between station and tech
Money earned from the shop funds station upgrades that pull in more customers, while DNA points from covert research unlock alien tech and disguises, giving you two parallel progression tracks to juggle. Players note the shop side has more meaningful upgrades than the alien side right now, which makes the cover story feel thin compared to the underlying simulator. That imbalance is exactly the kind of thing early-access feedback tends to fix over time.
Day and night cycle with closing-hour planning
Days focus on fueling cars, ringing up sales, restocking, cooking, and cleaning up the mess your own alien form leaves around the shop. Once closed you can reorder stock, plan purchases, and apply upgrades before the next rush hits. The pacing feels best when players use night phases to coordinate roles for the following day.
Designed around a full four-player crew
The task list scales poorly downward, so juggling pumps, registers, and restocking alone becomes punishing, and two players describe it as a real stretch on later days. Several players specifically call out that hiring any kind of helper, even an alien NPC, would make single and duo runs viable. With four people online, the same workload turns into a chaotic but manageable comedy.
Online co-op with rough edges
The game supports online multiplayer across PC with full controller compatibility, and the developers ship regular early-access updates such as an automation pass. Online sessions come with reports of stutter, visual lag, and NPC conflicts that several players say are not being treated as a priority yet, so plan for some network friction on busy nights.
What players are saying
What keeps coming up positively
- Players love the chaos and laugh-out-loud moments when running the station with a full group of three or four friends.
- Many appreciate the clear developer communication, public roadmap, and frequent early-access patches such as the automation update.
- The cozy, low-pressure shop vibe makes it easy to wind down and chat while handling customers together.
- Several couples and small friend groups report strong replay value during the first run while progressing through upgrades.
Where the friction shows
- Single-player and two-player runs feel overwhelming because no employees can be hired and every task must be done manually.
- The alien research side is widely described as thin compared to the shop simulator underneath, leaving the premise feeling like decoration after a couple of hours.
- Online co-op sessions suffer from recurring stutter and NPC conflicts that multiple players feel the developers are not prioritizing.
- Failure states carry almost no consequence, which drains tension from the suspicion and agent mechanics over time.
Is it worth buying?
At a 25 percent discount bringing it to $9.74 USD from a regular $12.99, the price is friendly for a four-person group that already plans to play together, especially if you treat it as an early-access experiment rather than a finished sim. If you mostly play alone or in pairs, wait until automation, hireable help, or richer alien systems land before paying anything.
Price checked 2026-08-21:$9.74,down from $12.99(25% off)。Player-fit tags
Good fit
- A four-player friend group that wants a silly, low-stakes co-op shop sim to mess around in on weekends.
- Couples or small groups who enjoy handing off registers and pumps while chatting through the rush.
- Players who like early-access roadmaps and want to jump in while the developer iterates on automation and balance.
- Anyone who enjoys gas station or convenience store simulators and wants a quirky alien twist layered on top.
- Groups who do not mind occasional network stutter and want to help shape a co-op-focused early-access title.
Probably not for you
- Solo players looking for a relaxed single-player shop sim, because the workload and missing employees make it punishing alone.
- Two-player groups expecting a balanced challenge, since late-day tasks stack up faster than a duo can clear them.
- Players who want deep alien-themed mechanics, since the research side currently feels shallow next to the underlying gas station sim.
- Anyone sensitive to online stutter and NPC pathing issues during co-op sessions.
- Buyers who only pick up finished, fully polished releases rather than active early-access builds.
07Cloudheim co-op sky-island sandbox for friends who love chaotic physics combat and shared shop tycoon progression

STEAM DEAL · 34% OFF
Cloudheim
Cloudheim is an easy recommend if you have a steady co-op group of up to four and enjoy physics-driven action, but the always-online requirement and host-bound progression create real friction for solo or rotating rosters, so weigh those before buying.
Game highlights
Chaotic Physics Combat Loop
Combat borrows heavily from Zelda and Devil May Cry, leaning on kicks, grapples, and lasso-style abilities to throw barrels, rocks, and even monsters across the map. Enemies and pillars are breakable, so fights escalate into team combos that reward experimentation over precise timing. Players consistently describe the kick and lasso tools as the most fun part, and the loop stays approachable for casual playstyles that avoid souls-like difficulty.
Online Co-op For Up To Four Players
The game supports full online co-op across platforms, with shared loot and quest progression so multiple players benefit from each chest or NPC interaction rather than racing for tags. Solo play is officially supported and works well for single-player runs, though joining a friend ties your gear progress to the host's save file. That makes recurring groups with the same host the smoothest way to play.
Sky-Island Shop And Crafting
You build a workshop on Odin Shell, a giant turtle, then stock shelves, fill orders, and grow a reputation as the only merchant in the skies. Visual crafting means you do not sit in menus waiting for friends, and forgeries can be sold to fund exploration. Blins and a creature called Gnasher automate shop chores, turning the tycoon layer into a satisfying rhythm between combat runs.
Replayable Handcrafted Dungeons
Bifrost gates unlock a chain of distinct islands, from icy Frostvaldr to dusty Dustlanger, and the dungeons rearrange their room layouts on each visit. Puzzles, elites, and loot rotate with each run, so the core exploration loop keeps producing surprises rather than memorizing static maps. Fishing is included as a calmer side activity between dungeon pushes.
Early Access Roadmap With Frequent Patches
Released into Early Access on December 4, 2025 by Noodle Cat Games, the title already shows a responsive dev cycle, addressing co-op progression carry-over and combat tuning in recent patches. The current build still ships with placeholder content and reused assets that are expected to be filled in over time, so patience for an evolving live-service-lite experience is part of the package.
What players are saying
What keeps coming up positively
- Chaotic kick, lasso, and grapple combos make combat the standout hook for groups
- Sky-island shop and crafting between runs gives satisfying progression rhythm
- Plenty of breakable terrain and shared loot make four-player co-op feel cooperative rather than competitive
- Casual-friendly combat lets lower-skill players contribute alongside experienced friends
Where the friction shows
- Always-online requirement and server checks block launching the game without a stable internet connection
- Progress locks to the host's save file, so playing with rotating friends feels like restarting grind
- Several characters are gated behind heavy grind or paid cosmetics with limited content to chase after unlocking
- Kicks rely on imprecise aiming, so many encounters degrade into barrel-pong instead of skill expression
Is it worth buying?
At $19.79 USD on a 34 percent discount from $29.99, the price undercuts most full-price live-service rivals and feels reasonable if you plan to play co-op regularly, but solo buyers or anyone needing offline play should wait for a deeper discount or more content updates before committing.
Price checked 2026-08-21:$19.79,down from $29.99(34% off)。Player-fit tags
Good fit
- Friends-first groups of up to four who want a recurring weekly co-op session
- Players who enjoy physics-driven action and comedy combat over precision duels
- Casual action-RPG fans who like shared-loot exploration without heavy gating
- Shop-management and light tycoon players who enjoy selling crafted gear between runs
- Short-session players who want a satisfying checkpoint inside an hour
Probably not for you
- Solo players who frequently go offline or travel without stable internet
- Rotating co-op groups that constantly swap hosts and lose progress each session
- Players who dislike live-service-lite structures with server checks and forced updates
- Fans of deep lore, since the world is described as light on story and narrative hooks
- Players turned off by grind gating or paid cosmetic characters layered on top of unlock systems
08METAL SLUG XX on Steam: classic run-and-gun co-op bundled with Combat School for friends playing together

STEAM DEAL · 80% OFF
METAL SLUG XX
At $3.99 in this 80%-off sale, METAL SLUG XX is a fair pick for two-player co-op nights if you already know the series, but solo fans should temper expectations because the port and level variety draw repeated criticism.
Game highlights
Co-op run-and-gun built around a couch partner
The Steam release ships with shared/split-screen co-op and PvP plus Remote Play Together, so the campaign and the Combat School mini-games are designed to be cleared with a friend on the same setup. Several reviewers bought or launched it specifically as a group activity, which is why this version still earns a place in friends-first libraries despite its mixed overall rating.
Seven missions, hidden routes, and the Slug vehicle roster
The package includes seven branching missions, Slug vehicle pickups, and 34 achievements to chase, giving players reasons to replay stages and hunt alternate paths instead of just blasting forward once. The structure keeps a run under an hour for veterans, which actually helps co-op sessions start and reset cleanly between deaths.
Combat School returns with 70+ mini-games
The PSP-era Combat School mode is back with more than 70 mini-games and a promotion ladder ending at the Super Devil rank, plus a satellite assist you earn along the way. It is the closest thing the game has to long-term progression, so players who like score-chasing and small challenges get more mileage out of the package than players who only want a straight campaign.
Seven playable characters including free Leona
Marco, Tarma, Eri, Fio, Ralf, Clark, and Leona are all unlocked from the start, with Leona's Moon Slasher giving a distinctly different combo feel. Trying each soldier in co-op is one of the cheapest ways to stretch the value of the short campaign.
1080p/4K upscaled visuals over a 2009 PSP base
SNK rebuilt the original PSP release with resolution support up to 4K, achievements, and Steam-specific features on top of the DS-era Metal Slug 7 content. That extra presentation layer is part of why some longtime fans still grab it for their library even when they prefer older entries for actual play.
What players are saying
What keeps coming up positively
- The two-player co-op campaign and Combat School mini-games make it a reliable go-to when friends are over.
- Fans who grew up with the series still enjoy running the seven missions with a partner for nostalgia value.
- The character roster and the branching routes give short-term reasons to replay stages back-to-back.
- At heavy discount prices it lands as an easy impulse add for completionists collecting the mainline series on Steam.
Where the friction shows
- Multiple long-time fans describe the level design, backgrounds, and enemy variety as noticeably weaker than Metal Slug 3 or Metal Slug X.
- Several players report boot instability, windowed-mode issues, and uneven frame pacing on this PC port.
- Bosses and environments are called samey and forgettable compared with the sprite-heavy arcade classics.
- Keyboard mapping and controller support are flagged as rough, with a few users pointing players toward PSP emulation instead.
Is it worth buying?
At the current $3.99 price against a $19.99 regular tag, the 80% discount brings it well below the impulse threshold for series fans, and the co-op plus Combat School content makes the small asking price easy to justify for a friend who already owns it. Solo players get less out of a short, mixed-reputation campaign and a divisive port, so unless you specifically want every mainline Metal Slug on Steam, this is a wait-for-a-deeper-discount-or-pair-it-with-a-friend situation rather than a must-buy.
Price checked 2026-08-21:$3.99,down from $19.99(80% off)。Player-fit tags
Good fit
- Friends looking for a cheap couch co-op run-and-gun to drop into between longer sessions.
- Series completionists who want every mainline Metal Slug present in their Steam library.
- Players who enjoy short score-chasing loops and want the Combat School mini-game grind.
- Retro fans curious to see a 2009 PSP-era Metal Slug with modern resolution support and achievements.
- Groups who like trying different characters and comparing runs on branching paths.
Probably not for you
- Solo players expecting a long, varied campaign on the level of Metal Slug 3 or Metal Slug X.
- Players sensitive to rough PC ports, since boot and frame issues are reported by multiple reviewers.
- Anyone looking for the iconic transformations and dense sprite detail of the arcade-era entries.
- PC users who depend on keyboard play, as default key mapping is a common complaint.
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