Catch up on the essentials
- If you want a small open-world RPG that rewards wandering more than quest-tracking, The Lantern of the Laughless Saint is genuinely fun to lose yourself in, especially with a friend.
- If you like peeling back layers of a space station on your own without quest waypoints and don't mind some rough edges, RetroSpace is a worthwhile pickup at $17.99, especially if BioShock, Prey, and System Shock scratched it well for you.
- Resident Evil 2 is a tense, polished survival horror remake that rewards careful exploration and ammo conservation, and at the current discount it's an easy pickup for anyone curious about the series.
Selected from this article · 2026-10-05
Read on for the full picture01The Lantern of the Laughless Saint is a charming Morrowind-inspired co-op RPG for curious explorers

STEAM DEAL · 10% OFF
The Lantern of the Laughless Saint
If you want a small open-world RPG that rewards wandering more than quest-tracking, The Lantern of the Laughless Saint is genuinely fun to lose yourself in, especially with a friend. Solo players who expect a polished, fully-finished build should wait; the co-op story is where this one sings.
Game highlights
Built for Foot Travel, Not Quest Markers
There are no glowing waypoints or quest arrows, only the directions you read in dialogue and notes. The 3D map is detailed enough that you can spot threats before you reach them, which encourages the slow, deliberate exploration that defines the play loop. If you like piecing together rumors and finding your own path into hidden corners, this is the core appeal. Players consistently say it captures the same 'go out and figure it out' feeling that defined old-school open worlds.
A Cast That Earns Its Weirdness
Quests lean into strange, memorable characters like a giant toad learning to read or a skeleton who just wants to swim. Most dialogue is fully voiced, including a performance by Matt Mercer, which helps the more eccentric personalities land. The island's cast is small but each NPC has a distinct theory about the Tower, giving you reasons to keep stopping and talking. It feels curated rather than padded, and players single this out as a highlight.
Co-op From Start to Finish
The entire campaign, including the descent into the Tower, can be played in online co-op, with split-screen and Remote Play Together also supported. Choices made by either player shape the island and fill seats in the Amphitheater, so you genuinely share consequences with your partner. It is the mode reviewers point to when they describe the experience as best shared rather than solo'd. If you have a regular co-op partner, that is the intended way in.
Choices That Actually Reshape the Island
Quests typically offer multiple resolutions ranging from mercy to violence, compromise, or deceit, and the people you help or harm leave phantoms that take seats in the Amphitheater. Filled seats make the island 'listen,' tying narrative decisions to mechanical payoff. This is where the RPG layer stops being cosmetic and starts mattering. Reviewers describe replaying sections just to see how a different tone changes who shows up.
What players are saying
What keeps coming up positively
- Exploration loop feels rewarding, with secrets and caves tucked into nearly every region
- Voice acting, music, and atmosphere are repeatedly singled out as standout production values
- Quests are written with personality and frequently described as creative, weird, and charming
- Co-op and split-screen are called the best way to experience the campaign, especially with a regular partner
Where the friction shows
- Multiplayer desync and quest progression are commonly reported as flaky, with turn-ins that simply do not fire
- Combat and progression exploits, like infinite stamina and unintended fast leveling, break encounter balance
- Performance on mid-range PCs is a recurring complaint, often tied to UE5 lighting choices
- Several quest log and UI issues, including unreliable quick-equip, push the game toward feeling unfinished
Is it worth buying?
The current price is $17.99 USD against a regular $19.99, a modest 10% discount. That is a fair price for a fully voiced, co-op-capable open-world RPG, but the desync issues and exploitable systems mean waiting for a deeper sale is reasonable if you are not committing to a co-op run. If a friend is buying it with you, the discount is enough to justify jumping in now.
Price checked 2026-10-05:$17.99,down from $19.99(10% off)。Player-fit tags
Good fit
- Players who enjoy wandering off the beaten path and reading their map instead of following waypoints
- Co-op pairs who want a shared campaign with branching outcomes
- Bethesda fans who miss early-2000s open worlds and want something with the same personality
- Players who enjoy smaller, curated quest lines with memorable NPCs over massive open worlds
- Tinkerers who like experimenting with broken systems and exploits as part of the fun
Probably not for you
- Solo players looking for a tightly polished, fully-finished RPG experience
- Anyone sensitive to multiplayer desync, softlocks, or unreliable quest turn-ins
- Players on older hardware who cannot tolerate heavy CPU and GPU loads
- Completionists who need stable quest tracking and progression tracking from day one
02RetroSpace indie immersive sim hands you map-less exploration and stealth-or-shooter choices across a sprawling disco-punk space station under a sentient black hole.

STEAM DEAL · 10% OFF
RetroSpace
If you like peeling back layers of a space station on your own without quest waypoints and don't mind some rough edges, RetroSpace is a worthwhile pickup at $17.99, especially if BioShock, Prey, and System Shock scratched it well for you. It is a smaller, indie-scale immersive sim, so temper expectations accordingly and avoid full price unless the difficulty and humor click immediately for you.
Game highlights
Hands-Off Exploration Across Aurora 5
The official description frames Aurora 5 as a massively interconnected open station full of secrets, shortcuts, alternate paths, and a mostly peaceful central HUB you can retreat to when the cosmic horror gets heavy. Save-anywhere-saves-options let you wander off the critical path without pressure, and reviewers consistently call out the absence of yellow paint or quest markers as a feature rather than a bug. Expect to backtrack, read logs, and piece together where to go from environmental cues rather than a compass.
Stealth, Shooter, Or Anything In Between
Every obstacle is designed with multiple solutions: sneak, hack, create diversions, lure enemies into traps, discover hidden paths, or go loud with guns. Mutamods add further build variety with stealth, mobility, combat, and exploration mutations, each with potential side effects baked into the fiction. The official pitch even encourages throwing an enemy's flaming body part at them, so the tone stays loose rather than grim.
Death And Cloning As Gameplay Loop
Dying spawns a fresh clone of you, and retrieving your old gear from the corpse is meant to be part of the rhythm, with cloning degenerations stacked on top as an extra complication. Hardcore modes compound this by forcing careful resource management and raising the cost of every mistake. It is a deliberately loop-heavy structure that rewards curiosity but punishes reckless exploration without a plan.
Disco-Punk Space Horror Setting
Aurora 5 has been swallowed by a sentient black hole, with hybrid mutants roaming corridors and time itself glitching between two eras. The blend of retro-futurism, cosmic horror, dark humor, and a janitor protagonist gives the world a clear personality that reviewers regularly compare to BioShock, System Shock 2, and Prey, often favorably. Voice acting, music, and sound design are repeatedly singled out as a strength.
Indie Scope, Familiar ImSim Feel
Genres are tagged as Action, Adventure, Indie, RPG, and Simulation, and the developer is The Wild Gentlemen with Kwalee publishing, so this is a smaller production than the AAA immersive sims it draws from. Full controller support, Steam Achievements, custom volume controls, and Family Sharing are all confirmed, with no multiplayer of any kind on offer. Windows is the only supported platform.
What players are saying
What keeps coming up positively
- Reviewers repeatedly praise the BioShock, System Shock 2, and Prey flavor and call it a welcome indie entry in a quiet immersive-sim space, with several saying they enjoyed it more than recent bigger-budget entries in the genre.
- The map-less design and willingness to let you get lost are treated as a strength, with multiple players describing figuring things out without quest markers as the highlight of the run.
- Atmosphere, voice acting, music, and sound effects are called out as effective, and the comic relief inside the horror is praised for keeping tension from feeling oppressive.
- Hardcore difficulty modes and the protected quicksaves option get positive mentions from players who want every death and resource to matter.
Where the friction shows
- Ladder physics and fall damage are a recurring frustration across multiple negative and mixed reviews, with several players saying ladders are deadlier than any enemy.
- Stealth detection is described as imprecise, with enemies reportedly spotting players from positions players read as safe or shadowed, undercutting the no-kill achievement run.
- Save handling is a common pain point: autosaves overwriting manual saves have left players stuck in unwinnable spawn-death loops, sometimes forcing full restarts.
- The standard difficulty is widely flagged as too easy, and the inability to change difficulty mid-run means players get locked into an unthreatening first playthrough.
Is it worth buying?
At $17.99 (10% off the $19.99 list price) on Steam at the time of writing, this is a reasonable entry point for an indie immersive sim, especially if you would have paid full price for the genre otherwise. There is no evidence of an all-time low or a deeper historical discount in the supplied data, so if you bounced off System Shock Remake or Prey, waiting for a steeper sale before committing makes sense.
Price checked 2026-10-05:$17.99,down from $19.99(10% off)。Player-fit tags
Good fit
- Players who enjoy BioShock, System Shock 2, Prey, and Deus Ex and want another map-less immersive sim to wander through.
- Curious explorers who prefer reading logs and backtracking over following waypoints and objective markers.
- Stealth-completionists willing to reload around janky detection in pursuit of the no-kill achievement.
- Hardcore-mode players who want cloning, limited saves, and harsh resource management to matter every run.
- Solo single-player runs on Windows with a controller, given there is no multiplayer and only Windows is supported.
Probably not for you
- Anyone expecting a full AAA-scale immersive sim, since multiple reviewers describe it as a smaller, more condensed indie version of the genre.
- Players who dislike map-less design, since the joy of getting lost is core but the lack of guidance will frustrate orientation-focused players.
- Anyone who relies on quick-save discipline, because the autosave-overwriting-manual-saves behavior has forced full restarts for unlucky explorers.
03Resident Evil 2 — Raccoon City survival horror remake perfect for first-time series players and atmosphere explorers

STEAM DEAL · 80% OFF
Resident Evil 2
Resident Evil 2 is a tense, polished survival horror remake that rewards careful exploration and ammo conservation, and at the current discount it's an easy pickup for anyone curious about the series. Veterans and new players alike tend to find lasting value across both Leon and Claire campaigns.
Game highlights
Twin campaigns and intertwined stories
Leon Kennedy and Claire Redfield each have their own fully playable campaigns that cover the same Raccoon City outbreak from different angles. Players swap between rookie cop and college student perspectives, meet different NPCs, and fight different bosses, which strongly encourages a second playthrough to see the full picture. Reviewers consistently call the dual-structure storytelling one of the strongest reasons to keep going.
RPD as a tight, puzzle-driven sandbox
The Raccoon City Police Department is the centerpiece, built as a network of narrow corridors, locked doors, safes, and item drops that reward slow, route-planning exploration. Puzzles lean into map reading and item combination rather than reflexes, and solving them usually opens shortcuts that change how you traverse familiar rooms. Players repeatedly describe the layout as memorable and satisfying to learn.
Modernized over-the-shoulder survival combat
Built on Capcom's RE Engine, the game uses an over-the-shoulder camera with modern controls while keeping classic survival horror resource pressure. Zombies react with visible damage to every shot, ammo is genuinely scarce, and a large portion of tension comes from deciding whether to fight, dodge, or simply run. Healing items, ammo, and a small inventory turn every encounter into a risk-reward calculation.
Mr. X as a persistent threat
After his introduction, Mr. X roams the police station as a relentless pursuer who can crash through walls and force players out of safe plans. His footsteps create constant low-level anxiety and force route changes, retreats, and improvised escapes rather than careful clearing. Many reviewers single out Mr. X as the standout scare and pacing disruptor.
Quality-of-life extras and replay value
The package includes Steam achievements, full controller support, Steam Cloud saves, HDR, and Remote Play options, plus a Deluxe Edition with extra costumes, a weapon skin, and a soundtrack swap. Original 1998-style control modes are also included, letting players opt into a more classic tank-control feel on replays.
What players are saying
What keeps coming up positively
- Atmosphere and sound design, especially the heavy footsteps signaling Mr. X, consistently get called out as standout and genuinely unsettling
- The RPD layout and puzzle design are praised for being tight, memorable, and rewarding careful map reading
- The Leon and Claire split campaigns give strong motivation for a second playthrough rather than just a NG+ mode
- Tense pacing and constant resource pressure make basic actions like reloading or opening a door feel weighty
Where the friction shows
- Inventory space feels small, and players often have to hunt down hip pouches just to carry basics
- Zombies absorb a lot of bullets early on, which makes early combat feel weak compared to the later arsenal
- The experience gets noticeably less scary once the player learns enemy patterns and timing
- Repetition across the second campaign is a real friction point since many environments and puzzles are revisited
Is it worth buying?
At $7.99 against a $39.99 regular price, this is an 80% discount that lines up with what Resident Evil 2 goes on sale for regularly, so it won't get dramatically cheaper soon. A standard run takes around 12–18 hours and a second campaign adds another 10–14 hours of mostly overlapping but recontextualized content, giving roughly 20–30 hours for the price. At this level, it's an easy purchase for anyone even mildly curious about survival horror.
Price checked 2026-10-05:$7.99,down from $39.99(80% off)。Player-fit tags
Good fit
- Players who enjoy slow, map-driven exploration and route planning between rooms
- Horror newcomers who want a tense but fair entry point rather than outright shock terror
- Single-player session players who like working through one campaign at a time
- Anyone interested in replaying a game with a different character's perspective and bosses
- Players who enjoy scarcity-driven combat where every bullet and heal matters
Probably not for you
- Anyone looking for a relaxing, low-pressure wind-down game rather than sustained tension
- Players who strongly dislike revisiting similar environments and puzzles across two campaigns
- Fans of co-op multiplayer, since the experience is strictly solo
- Players who hate inventory Tetris and constantly having to decide what to drop or store
Share this article







