Gallipoli Steam artwork

NEW ON STEAM

Gallipoli

$29.99
Land on the beaches of Gallipoli and fight intense 50-player objective-based battles on the Ottoman Fronts! Experience WW1 trench warfare and desert expeditions as one of 10 historic classes, armed with authentic weaponry. Gallipoli brings the most immersive WW1 FPS battles yet.View on Steam
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At a glance

Gallipoli game facts

Steam store information checked 2026-09-03
Studio
BlackMill Games
Published by BlackMill Games
Release
Aug 20, 2026
Released
Official genres
Action · Indie · Massively Multiplayer · Simulation · Strategy
Play mode
Single-player · Multiplayer
Desktop platforms
Windows
Steam Deck
Playable
The default controller layout may need manual adjustment.
Controller
Partial support
Steam features
Achievements · Cloud · Family Sharing
Languages
12 listed languages
English, French, Italian, German

What that means for your setupGallipoli is developed and published by BlackMill Games and launched on August 20, 2026, continuing the studio's WW1 series after Verdun, Tannenberg and Isonzo. It is a Windows-only release with single-player and multiplayer modes, and the Steam Deck rating is Playable, with the explicit note that the default controller layout may need manual adjustment. Controller support is marked as Partial, which matters if you were planning to play from a couch; the game is clearly built around mouse-and-keyboard precision. Reviews currently sit at a Very Positive 82 score across 1,566 user reviews, and the strongest feedback thread celebrates the weighty, suppression-heavy gunplay rather than the slower movement. Steam features are the usual Achievements, Cloud saves and Family Sharing, and the language pack supports English, French, Italian, German, Spanish, Japanese, Portuguese, Russian, Simplified Chinese, Turkish and Polish with full audio in the listed languages, so localization is genuinely broad rather than a token effort.

If you have been craving a WW1 shooter that actually commits to bolt-action lethality instead of pretending to be Battlefield, BlackMill Games' Gallipoli feels like the series finally landing its identity. It drops you into 25v25 objective pushes on Anzac Cove, the Cape Helles landings off the SS River Clyde, and trench fights across Mesopotamia, with ten classes, 50+ historical weapons and weighty, suppression-prone gunplay that punishes reckless sprinting. Reviews lean heavily positive because the game leans heavily into authenticity, and the AI bots with full progression make it approachable even when the public lobbies thin out.

What the game actually feels like

Choose from ten distinct historical classes such as Officer, Heavy Machine Gunner, Sniper and Stretcher Bearer, then coordinate in a squad to push or defend objectives across 25v25 matches; multiple reviewers specifically call out how this makes the game easier to introduce to friends than Isonzo, because every role has a clear purpose beyond just fragging.

Feel the weight of period weaponry through One-Shot-One-Kill gunplay where bolt-action rifles dominate the arsenal, ammo is intentionally limited, and a suppression system shakes your aim and panics your soldier when artillery or machine-gun fire lands nearby; players describe the suppression mechanic as a standout, making rushes a calculated gamble rather than a twitch reflex.

Fight across historically grounded Ottoman Fronts maps including the beach at Anzac Cove, the SS River Clyde at Cape Helles, the trenches of Gallipoli, the streets of Kut Al Amara and the desert beyond Ctesiphon, so each match shifts between coastal ravines, urban streets and arid plains rather than reusing one biome.

Play with bots that actually contribute meaningfully, including playing Officer and using call-ins, and use these in public matches or custom games; players who usually avoid online shooters specifically call this out as a reason to keep Gallipoli installed when friends are offline.

What early players are seeing

What is landing

  • One returning Isonzo veteran with over 1,300 hours wrote that Gallipoli is a major overhaul toward realistic, hardcore WW1 combat and that all DLC is purely cosmetic, making the entry cost roughly two meals for what plays like a long-running live game with a promised roadmap of additional maps and factions.
  • Several reviewers say Gallipoli is the best entry in the WW1 series so far and explicitly compare it favorably to Battlefield 1 and Hell Let Loose, praising how the AI now plays the objective, how squad spawn beacons work, and how the gunplay finally feels grounded without becoming punishing for casual players.
  • Fans of Red Orchestra 2 highlight that every weapon and class has skill perks, every class has two distinct variants, suppression makes your character physically struggle to reload, and the experience runs smoothly on high settings, calling it a clear improvement on prior BlackMill titles.
  • Linux users confirmed the game works well under Proton, and described it as a more arcade-leaning but still authentic take on WW1 combat, with hitmarkers and limited sniper dominance keeping frustration in check.

What still needs watching

  • Movement is intentionally slower than modern military shooters and weapons sway heavily, which a recurring thread of players flags as a deal-breaker if you are calibrated for Call of Duty or even Battlefield 1 speeds; this is a design choice, but it is the most common friction point in user feedback.
  • Some players report balance issues on specific maps, a soldier disappearance bug when enemies peek over cover, and frustration around the Stretcher Bearer class being outclassed by generic revives, so expect rough edges that the studio will likely patch over time.
  • DLCs were announced close to launch, which a few reviewers flagged as a transparency concern, and squad VOIP is missing, meaning you cannot talk to the teammate standing next to you without joining the in-game voice channel, which can hurt cooperation in clutch moments.

Is Gallipoli worth buying now?

Current decision

Worth trying

The combination of a strong Very Positive 82 review score across more than 1,500 users, dedicated bots that let you progress offline, a clear design identity as a hardcore WW1 shooter, and a developer with a track record of expanding prior titles through free content makes Gallipoli an easy recommendation for the WW1 audience it is built for; the slower movement, occasional bugs and missing local VOIP are real caveats but they fit the design rather than feeling like deal-breaking flaws, so the smart move is to try it during a lighter session or a sale and judge whether the heavier gunplay clicks for you.

Who this is for

A good fit if you…

  • Players who love WW1 history and want to fight on the Ottoman Fronts with authentic classes and 50+ period weapons
  • Squad-based FPS fans who enjoy 25v25 objective play with roles like Officer, Sniper, Heavy Machine Gunner and Stretcher Bearer
  • Series fans who finished Verdun, Tannenberg and Isonzo and want the most refined entry yet, with all DLC promised to be cosmetic
  • Solo players who want to play against bots with full progression and meaningful AI that uses call-ins, because Gallipoli is one of the few modern shooters where the offline mode stays engaging
  • Anyone who bounced off Battlefield 1's arcadey TTK and wants a slower, more punishing, one-shot-one-kill experience

Wait if you…

  • You want twitch-reflex movement comparable to Call of Duty or even modern Battlefield, because the deliberate stamina system and weapon sway will feel sluggish
  • You specifically rely on controller-only couch play without remapping, since Steam Deck and controller support are both marked Partial and the default layout needs manual adjustment
  • You are sensitive to launch-window bugs like occasional player-model disappearing or per-map imbalance that the studio will likely iterate on over the coming months
  • You want local or proximity VOIP to chat with the soldier next to you, since the game currently lacks that and squad voice is the only built-in channel

If Gallipoli is not quite your game

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Start your own cult in a land of false prophets, venturing out into diverse and mysterious regions to build a loyal community of woodland Followers and spread your Word to become the one true cult.View on Steam

Choose it ifChoose Cult of the Lamb for a charming single-player cycle of runs and base management; choose Gallipoli for historical military simulation with bots and multiplayer battles

How it comparesBoth are recent indie releases that blend management and combat in a non-traditional setting Cult of the Lamb is a roguelike base-building cult sim with cute art and loop-driven progression, whereas Gallipoli is a realistic WW1 military shooter focused on gunplay, suppression and squad coordination

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Choose it ifChoose Golf With Your Friends when you want a relaxed evening with non-FPS friends; choose Gallipoli when you want tense, squad-based WW1 combat with bots that let you play solo

How it comparesBoth are small-session friendly multiplayer Steam games with crossplay-style lobbies Golf With Your Friends is a casual, fast-paced mini-golf party game for up to 12 players on bright obstacle courses, while Gallipoli is a slower, hardcore WW1 FPS built around objective territory and one-shot kills

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Choose it ifChoose Buckshot Roulette for a tense 15-minute tabletop experience with friends; choose Gallipoli for long online matches as a WW1 soldier in coordinated squads

How it comparesBoth place a heavy emphasis on per-shot lethality and high-stakes moments Buckshot Roulette is a short, four-player tabletop-style Russian roulette game built around bluffing and quick rounds, while Gallipoli is a 50-player objective FPS across large historical battlefields

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