
NEW ON STEAM · 25% OFF
1 HP DUNGEON












At a glance
1 HP DUNGEON game facts
Steam store information checked 2026-09-05。- Studio
- mauneven Published by mauneven
- Release
- Aug 29, 2026 Released
- Official genres
- Action · Adventure · Casual · Indie
- Play mode
- Single-player · Multiplayer · Online co-op · Local co-op
- Desktop platforms
- Windows · macOS · Linux
- Steam Deck
- Unknown No additional compatibility detail
- Controller
- Partial support
- Steam features
- Achievements · Family Sharing
- Languages
- 16 listed languages English, French, Spanish - Spain, Italian
What that means for your setup1 HP DUNGEON comes from mauneven, the same small studio handling publishing, and it landed on Steam on Aug 29, 2026. The release covers Windows, macOS and Linux, with a launch discount of 25% off the regular price of $2.99. Steam Deck compatibility is listed as Unknown, so anyone hoping to play on a Deck should wait for clearer verification, and controller support is noted as Partial, meaning keyboard and mouse may be the smoother route for now. Play modes are unusually generous for the price, offering Single-player, Multiplayer, Online co-op and Local co-op, with up to six hunters mentioned in the official description. The feature list is lean but includes Achievements and Family Sharing, while the language roster is impressively broad, covering seventeen entries with full audio support across English, French, Spanish variants, Italian, German, Dutch, Japanese, Korean, Polish, both Portuguese variants, Russian, Simplified Chinese, Thai and Ukrainian. The package is small, but the systems list already hints at a deliberately tight experience rather than a sprawling open world.
There is something quietly brilliant about a game that respects a single touch. In 1 HP DUNGEON, every enemy falls to one strike and every mistake costs the run, so the entire experience tightens around a question roguelike fans already love: can you read the room fast enough to survive it? The early player chorus keeps singing the same note, that moment-to-moment tension feels alive, and playing with a friend transforms a tough climb into a shared comedy of dodges and dramatic deaths.
What the game actually feels like
Every enemy dies in one strike and so do you, which turns every encounter into a high-stakes read-and-react puzzle where positioning and pattern recognition matter more than grind
Procedurally generated dungeons mean each run reshuffles layouts, weapons, spells and soul pickups, so no two descents toward the Dragon King feel identical
Six named generals stand between you and the finale, including the Sand Worm, Bone Colossus, Hollow Choir, Ember Moth, Crystal Saint and First King, giving the campaign clear mid-run checkpoints to chase
Horde mode and a six-player local plus online co-op ceiling let solo hunters, couples and friend groups all find a version of the game that suits their evening
What early players are seeing
What is landing
- Multiple reviewers describe the difficulty as tough but fair, with one calling it exciting and another noting that the game is decently hard even on the easiest mode, which is exactly what roguelike fans tend to ask for
- The hand-drawn pixel art earns consistent praise, with players highlighting cozy retro vibes, reflective surfaces, light effects and explosions as small touches that make rooms feel alive
- Co-op keeps coming up as the headline way to play, and one reviewer flatly recommends it with friends, while another says online multiplayer was extremely slick and another enthusiastically agrees that it is a thousand times better with friends
- Several players compare the loop favorably to Realm of the Mad God, suggesting the permadeath-and-loot cadence lands in familiar territory for fans of the genre
What still needs watching
- One review raises concerns about visibility and clarity, saying the game looks different from earlier trailers and that room readability can suffer, which matters in a game where every pixel can end a run
- A negative review argues the game still feels light on progression and item variety, noting too much accumulated currency, too few shops and a tendency to fall back on the same weapons and spells across longer runs
Is 1 HP DUNGEON worth buying now?
Current decision
Wait for more reviewsWith only ten reviews in the pool, the picture is friendly but thin, and the concerns raised about visibility, item variety and a flat late-game economy deserve more player confirmation before a purchase. The price is gentle, the studio is small, and the core loop is clearly clicking for many players, so there is very little downside to giving the community another few weeks to widen the sample and either confirm those rough edges or push them aside.
Who this is for
A good fit if you…
- Friends or couples who want a quick couch or online co-op roguelike they can pick up between other games
- Solo roguelike fans who enjoy one-hit-kill tension and do not mind losing runs often
- Pixel-art appreciators looking for a cozy, hand-drawn action game with reflective lighting and warm color choices
- Players who like Realm of the Mad God-style loot runs and want a budget-friendly alternative to scratch that itch
- Anyone hunting a cheap six-player party game for short sessions rather than long commitments
Wait if you…
- You want a large review base and long-term mod support before committing, since the sample is still small
- You are specifically hoping to play on Steam Deck, because compatibility is listed as Unknown and unverified
- You need full controller parity, since controller support is listed as Partial and keyboard and mouse may be safer
- You prefer roguelikes with deep meta-progression, because multiple reviewers say the late-game loop still feels light on unlocks and item variety
If 1 HP DUNGEON is not quite your game

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