PizzaBoy Steam artwork

NEW ON STEAM

PizzaBoy

$9.99
Take control of PizzaBoy as he delivers pizza to monsters in this precision platformer. Use all of PizzaBoy's smooth and snappy moves to navigate through dangerous levels or break away from the path to discover who PizzaBoy really is...View on Steam
PizzaBoy Steam gameplay screenshot 1
PizzaBoy Steam gameplay screenshot 2
PizzaBoy Steam gameplay screenshot 3
PizzaBoy Steam gameplay screenshot 4
PizzaBoy Steam gameplay screenshot 5
PizzaBoy Steam gameplay screenshot 6
PizzaBoy Steam gameplay screenshot 7
PizzaBoy Steam gameplay screenshot 8
PizzaBoy Steam gameplay screenshot 9
PizzaBoy Steam gameplay screenshot 10
PizzaBoy Steam gameplay screenshot 11
PizzaBoy Steam gameplay screenshot 12
PizzaBoy Steam gameplay screenshot 13
PizzaBoy Steam gameplay screenshot 14
PizzaBoy Steam gameplay screenshot 15
PizzaBoy Steam gameplay screenshot 16
Screenshot 1 of 16

At a glance

PizzaBoy game facts

Steam store information checked 2026-08-21
Studio
Breadless
Published by Breadless
Release
Aug 14, 2026
Released
Official genres
Adventure · Indie
Play mode
Single-player
Desktop platforms
Windows · Linux
Steam Deck
Verified
Verified for Steam Deck
Controller
Full support
Steam features
Achievements · Family Sharing
Languages
1 listed languages
Englishlanguages with full audio support

What that means for your setupPizzaBoy is developed and published by Breadless and released on Aug 14, 2026. It is a single-player Adventure and Indie precision platformer for Windows and Linux, with full controller support, achievements, Family Sharing, and English language support including full audio. Steam lists it as Verified for Steam Deck, so the platforming, controller setup, and screen presentation have passed Deck verification rather than merely being advertised as compatible. Official material describes interconnected Metroidvania-style maps containing secrets, collectibles, memory fragments, and areas that reward leaving the direct delivery route. PizzaBoy can also become distracted by the mystery of his missing identity and his employer's secrets; the official description says his choices about pursuing the truth influence each chapter's ending and ultimately the game. The pitch is supported by distinct positive player comments: one convention player bought immediately after trying the demo, while another Metroidvania newcomer praised the pace, tiny environmental details, clever secrets, and PizzaBoy as a character. Review evidence is encouraging but not broad enough to call the full experience polished. One player with 787 minutes reported losing all final-chapter progress after a freeze, and another objected that reloading rolled back collectibles, cutscenes, and other progress.

The strongest appeal is the satisfying traversal: run, jump, and chain wall-bouncing air dashes while carrying pizzas through compact levels full of monsters, collectibles, and optional routes. One reviewer called the movement super fun once they adjusted to it, and another praised its simple, satisfying flow.

What the game actually feels like

Master a compact movement kit built around standard running and jumping plus an air dash that can rebound from walls. Learning how to chain those dashes into height, distance, and fast traversal is the central mechanical pleasure.

Carry deliveries through dangerous, monster-filled levels while trying to reach the customer with a complete pizza. Hungry monsters can steal a slice, giving the objective a playful hazard beyond simply reaching the exit.

Leave the obvious route to find collectibles, hidden areas, and clues about PizzaBoy's lost memories. Official details describe chapter-specific consequences for pursuing the truth, although the review set does not establish how many outcomes are present or how substantial they are.

Move through a colorful world of eccentric characters, pizza diplomacy, monsters, and a romantic thread involving VampireGirl. Reviewers repeatedly respond to the cute art, humor, character appeal, and evident personality of the setting.

What early players are seeing

What is landing

  • Several distinct reviewers describe the movement as smooth, satisfying, and fun once its rhythms become familiar. One specifically values dashing downward to recharge boosts because it gives the otherwise simple moveset another state to manage.
  • Exploration earns notably specific praise. A newcomer to Metroidvania-style platformers highlighted the pace, tiny details, clever secret placement, and how enjoyable the levels are to investigate without first requiring mastery of the genre.
  • The art, humor, and character writing are recurring strengths. Reviewers call the game cute and charming, praise its goofy comedy, and especially enjoy the dynamic between silent PizzaBoy and VampireGirl.
  • The evidence is still early: the supplied page shows 26 reviews and a review score of 96, but many observations come from a small group, including duplicated review entries. That supports promising early sentiment, not a definitive long-term consensus.

What still needs watching

  • Checkpoint handling is the clearest reported concern. One long-session reviewer said death reloaded the last save and erased collectibles, cutscenes, and other progress; that player also lost final-chapter progress after a freeze on the death screen.
  • Pitfalls and recharge timing can feel harsher than the surrounding combat. One reviewer said pits often cause instant death despite generous health in crowded enemy-and-spike rooms, while another frequently found the downward dash-recharge input accidentally activated and dangerous.
  • Length may disappoint players expecting a large Metroidvania. A reviewer guessed the game might be short after two of roughly five missions, another described it as a short and sweet experience, and a completion-focused player reported four hours to 100 percent.

Is PizzaBoy worth buying now?

Current decision

Worth trying

The most convincing reason to try PizzaBoy is its distinctive, approachable movement wrapped around a genuinely charming delivery premise. Air-dash wall bounces, a recharge resource, optional secrets, collectibles, humor, and a memory-driven story give a compact adventure more personality than its simple controls might suggest. It is not a safe choice for everyone: reported checkpoint rollback, occasional bugs, inconsistent save behavior, instant-death pits, and a likely short runtime can matter more than charm to some players. At $9.99, however, the early evidence supports a low-risk recommendation for players who enjoy precision platformers with exploration and character-forward comedy, provided they accept that the package may be brief and somewhat rough around the edges.

Who this is for

A good fit if you…

  • Players who enjoy precise, momentum-based platforming and want to master wall-bounce air dashes without an enormous moveset.
  • Metroidvania newcomers or casual explorers who prefer attentive hidden routes over exhaustive pixel hunting; one reviewer specifically praised the relatively accessible exploration.
  • Fans of cute art, absurd monster comedy, and a short character-driven story centered on PizzaBoy, VampireGirl, and Pizza Dawg's secrets.
  • Steam Deck players who specifically value a Verified single-player release with full controller support and can tolerate the reported checkpoint and input risks.

Wait if you…

  • You need robust, granular checkpointing or reliable preservation of collectibles and story progress, because one detailed review reports broad rollback after death and a final-chapter freeze.
  • You prefer a long Metroidvania campaign; the available estimates of roughly five missions and one four-hour 100 percent run suggest a compact experience.
  • Accidental inputs, instant-death pitfalls, and bugs would quickly sour the experience for you; several players report these issues, though others completed substantial playtime without emphasizing them.
  • You want a demanding precision-platforming challenge above all; several reviewers found the game approachable, while also noting occasional spots that could still stump or annoy casual players.

If PizzaBoy is not quite your game

Fallout 4 Steam artwork

SIMILAR OPTION

Fallout 4

$19.99
From Bethesda Game Studios, the award-winning creators of Starfield and The Elder Scrolls V: Skyrim, comes Fallout 4. A landmark in open-world RPG design and winner of over 200 ‘Best Of’ honors, including the DICE and BAFTA Game of the Year.View on Steam

Choose it ifChoose PizzaBoy for a focused, charming platforming story, or choose Fallout 4 for a substantially larger open-world RPG experience.

How it comparesStory-rich exploration and the choice to investigate a larger world rather than follow only the critical path. Fallout 4 is a broad open-world action RPG built around far more combat, quests, role-playing, and systemic freedom, whereas PizzaBoy is a compact precision platformer whose exploration is tied to traversal, collectibles, secrets, and a much smaller narrative. Players wanting a large RPG world should choose Fallout 4; players wanting short, characterful platforming should choose PizzaBoy.

Fallout: New Vegas Steam artwork

SIMILAR OPTION

Fallout: New Vegas

$9.99
Welcome to Vegas. New Vegas. Enjoy your stay!View on Steam

Choose it ifChoose PizzaBoy for simple mechanics, a condensed story, and cute comedic tone, or choose Fallout: New Vegas for extensive RPG reactivity.

How it comparesA authored world where optional exploration can reveal story information beyond the main route. Fallout: New Vegas is an expansive, choice-heavy RPG with factions, deep role-playing systems, and many interconnected objectives. PizzaBoy keeps its choices narrower and emphasizes movement, humor, collectibles, and a short campaign. Choose New Vegas for systemic characters and branching role-play; choose PizzaBoy for direct, approachable platforming and a brief personal mystery.

RimWorld Steam artwork

SIMILAR OPTION

RimWorld

$34.99
A sci-fi colony sim driven by an intelligent AI storyteller. Generates stories by simulating psychology, ecology, gunplay, melee combat, climate, biomes, diplomacy, interpersonal relationships, art, medicine, trade, and more.View on Steam

Choose it ifChoose PizzaBoy for a short, handcrafted platforming story; choose RimWorld for deep, long-running emergent colony management.

How it comparesBoth use exploration to produce stories from a hostile world and recurring characters rather than relying only on a linear critical path. RimWorld is an AI-driven colony simulation in which colonists, resources, relationships, threats, and events generate ongoing emergent narratives. PizzaBoy is a manually designed platform adventure with fixed levels, deliberate movement challenges, collectibles, and authored chapter outcomes. RimWorld suits players who want an unpredictable management sandbox; PizzaBoy suits those who want authored comedy, precise traversal, and a finite adventure.

Share this article

FacebookX

4 sources

Sources