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SpeedRunners 2: King of Speed













At a glance
SpeedRunners 2: King of Speed game facts
Steam store information checked 2026-09-05。- Studio
- Fair Play Labs Published by tinyBuild
- Release
- Sep 3, 2026 Released
- Official genres
- Action · Casual · Indie · Racing · Sports · Free To Play
- Play mode
- Single-player · Multiplayer
- Desktop platforms
- Windows
- Steam Deck
- Playable Some controller prompts do not match Steam Deck controls.
- Controller
- Full support
- Steam features
- Achievements · Family Sharing
- Languages
- 9 listed languages English, French, German, Spanish - Spain
What that means for your setupSpeedRunners 2: King of Speed is developed by Fair Play Labs and published by tinyBuild, releasing on September 3, 2026 for Windows through Steam. It is tagged across Action, Casual, Indie, Racing, Sports, and Free To Play, with single-player and multiplayer modes, full controller support, achievements, and family sharing. Supported languages include English, French, German, Spanish, Japanese, Korean, Portuguese, Russian, and Simplified Chinese with full audio. The Steam Deck status is listed as Playable, but a developer note warns that some controller prompts do not match Steam Deck controls, which matters if handheld play is your main plan. The game is currently offered at $8.99, down 10% from $9.99 as a launch promo. It is the official sequel to the 2013 competitive platformer SpeedRunners, and Fair Play Labs has framed it around eight-player online lobbies, upgraded netcode, twelve characters, sixteen map layouts, returning and new power-ups, a story campaign, ranked play, and sixty-four-player elimination tournaments.
If the original SpeedRunners lived on your couch with friends screaming over a keyboard, this sequel is built to keep that exact chaos alive and spread it across online lobbies. You race rival superheroes across shrinking arenas, swinging with a grappling hook, snagging shortcuts, and tossing fireballs or freeze rays at whoever dares slip behind you. The hook is honest and simple: the last runner standing wins, and getting there feels as crisp as the first game, just with louder colors and louder friends.
What the game actually feels like
Movement is the soul of every match, and reviewers consistently describe it as snappy and familiar, with momentum building, grappling hooks swinging, and shortcuts splitting the field in half.
Up to eight players online pile into breakneck races where a shrinking ring of fire erases anyone who falls behind, so every power-up grab, freeze ray, or fireball toss becomes a tiny betrayal between friends.
Power-ups old and new show up mid-race, including fireballs, freeze rays, golden hooks, blasters, and portable teleporters, turning each lap into a small game of chicken with items you can throw through walls.
Quick Play, Ranked, custom lobbies, experimental Playground modes, and the new 64-player elimination tournaments give the package a real arcade ladder to climb rather than a single mode to master.
What early players are seeing
What is landing
- Multiple players coming from the original say the controls feel just as good or even better, calling the sequel a worthy modern revival that keeps the original identity intact rather than rewriting it.
- Local multiplayer with friends is repeatedly singled out as a standout, with several reviewers describing couch sessions as the moment SpeedRunners 2 truly shines, and the new netcode is praised as a noticeable improvement over older playtests.
- The campaign and characters earn surprisingly warm notes for a multiplayer-first game, with fans appreciating returning heroes like Salem, new models such as Vidna, and a soundtrack that mixes new tracks with classics, even though some find the campaign short at around forty minutes.
- Players also highlight small touches that feel handled with care, including bots that play believably like humans, clean online matchmaking without major lag in custom lobbies, and a launch price that many feel is fair for what is on the disc.
What still needs watching
- Several reviewers report noticeable input delay online, and others flag connection trouble, lobby creation issues, and the need for community mods like Dart Mod to add rollback netcode for smoother cross-region play.
- The launch content pool feels thin to returning fans, with only sixteen map layouts counting both A and B variants, a small roster, and no Steam Workshop support yet despite community requests.
- Visual clarity is a recurring complaint, with backgrounds described as too busy or noisy, making it harder to read the action during tight races.
Is SpeedRunners 2: King of Speed worth buying now?
Current decision
Wait for more reviewsThe strongest supported appeal right now is the core parkour racing itself, which veterans and newcomers alike describe as faithful to the original, fast, and genuinely fun in groups. But the surrounding package has clear rough edges, including online connectivity problems, reported input lag, a thin launch map pool, busy visuals, and a short campaign, and the studio's history suggests content updates will matter a lot to long-term value. With the score sitting at a mixed 56 and only 176 reviews so far, the smart move is to give Fair Play Labs a couple of weeks to patch servers, smooth netcode, and add maps before committing, especially if you primarily care about online play with friends.
Who this is for
A good fit if you…
- Friends-first groups who want a couch or online party platformer to break out on game nights
- Returning SpeedRunners fans looking for a familiar feel with new modes, characters, and a sixty-four-player tournament twist
- Competitive players who want a low-cost ranked ladder and elimination brackets to grind during launch season
- Owners of the original who missed the 2013 game and want a modern, cheaper entry point into the formula
Wait if you…
- You mostly plan to play online across regions and rely on smooth rollback netcode without community mods
- You want a deep single-player or campaign experience rather than a short story wrapped around multiplayer
- You are sensitive to visual clutter and need crystal-clear readability during fast races
- You prefer to wait until Workshop support, more maps, and post-launch stability patches land
If SpeedRunners 2: King of Speed is not quite your game

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