
NEW ON STEAM
Holey













At a glance
Holey game facts
Steam store information checked 2026-09-02。- Studio
- Kelecik Published by Kelecik
- Release
- Aug 19, 2026 Released
- Official genres
- Action · Adventure · Indie · Early Access
- Play mode
- Single-player · Multiplayer · Online co-op
- Desktop platforms
- Windows
- Steam Deck
- Unknown No additional compatibility detail
- Controller
- Partial support
- Steam features
- Achievements · Family Sharing
- Languages
- 30 listed languages English, French, Italian, German
What that means for your setupHoley is developed and published by Kelecik, releasing on Steam for Windows on August 19, 2026, where it currently sits in Early Access. It is tagged as Action, Adventure, and Indie, and it supports single-player plus online multiplayer with online co-op for up to four people. Voice chat is built in for the online sessions, which is a thoughtful touch given how much of the horror relies on hearing what your friends are hearing. Controller support is listed as partial, so a mouse and keyboard is the safer bet if you want full control while scavenging. The Steam Deck compatibility rating is Unknown with no additional compatibility detail from the developer, which is worth flagging for anyone planning to play handheld. Holey offers Achievements and Family Sharing, and the language list is unusually generous for an indie release, with full audio support advertised across a wide range of European and Asian languages.
If your idea of a good Friday night is whispering into a headset while something with too many teeth hunts you through a collapsed tunnel, Holey leans straight into that fear. The pitch is delightfully grim: a biological war ended the surface world, your crew is hiding underground, and the only thing keeping your generator running is a living thing you have to keep fed. What you feed it, and what it leaves behind, becomes the fuel that powers your escape toward a distant radio tower. It is a first-person survival horror where scavenging, crafting simple weapons like spears and shotguns, and staying quiet all matter equally. The tension comes from juggling two clocks at once, the one counting down your fuel and the one counting down to the next thing that finds you in the dark.
What the game actually feels like
The core loop is a tight triangle of scavenging loot, feeding the tunnel creature, and converting its waste into fuel, which keeps every run focused on a clear objective rather than wandering aimlessly in the dark.
Combat is deliberately scrappy, leaning on crafted spears, shotguns, and bandages, so every encounter feels like a resource gamble rather than a power fantasy, especially when a teammate goes down and your supplies thin out.
The atmosphere leans hard into claustrophobic tunnel layouts and original creature designs, and multiple early players specifically called out the darkness and mutant designs as the thing that genuinely startled them.
Playing with a full group of four turns the survival mechanics into chaotic comedy, where panic callouts about a dancing ballerina enemy or a swarm of rats become the moments players remember long after the session ends.
What early players are seeing
What is landing
- One player with around five hours in Early Access described Holey as genuinely tense in both solo and co-op, praising the claustrophobic atmosphere and saying it shows real promise for an indie Early Access title.
- A solo player who had not even tried co-op yet still recommended the game, singling out rats as their worst enemy and noting that the experience translates well without a full squad on the mic.
- Several reviewers highlighted the creature designs and level variety as more original than expected, with one commenting that it offers enough challenge to appeal to players who actively want to be tested.
- Multiple players emphasized that the game runs surprisingly well and that playing it with friends made scary moments funnier and more memorable, even when things went badly wrong.
What still needs watching
- The Linux user who picked the game up reported that it does not run on Linux, which lines up with the Windows-only platform listing and is worth noting for anyone outside the Windows ecosystem.
- Several positive reviews explicitly framed their enthusiasm as conditional, saying it has a lot of room for improvement and feels like a promising Early Access build rather than a finished experience, so expectations should match that stage of development.
Is Holey worth buying now?
Current decision
Worth tryingHoley delivers the specific thing its marketing promises: a tense, claustrophobic co-op horror loop about feeding a creature to fuel your escape, and the early player signal backs that up with consistently positive impressions and zero critical reviews in the sample. The package is small, the price is low, and the group experience is clearly the highlight, which makes it an easy recommendation for anyone with friends who enjoy jump-scare-heavy survival games. At the same time, it is openly an Early Access build with room to grow, partial controller support, and no confirmed Steam Deck compatibility, so going in with that mindset keeps the experience fair to a small studio clearly iterating on player feedback.
Who this is for
A good fit if you…
- Players who already have a regular co-op group and want a cheap, scary Friday night game to rotate into their library
- Fans of first-person survival horror who like resource scarcity and crafting scrappy weapons like spears and shotguns instead of loadouts
- Anyone curious about indie Early Access projects where the developer is actively shipping updates and where a low entry price matches the current scope
- Players who enjoy tense atmosphere and original creature designs more than high-budget production values or long campaign length
- Groups of up to four who want built-in voice chat so the comedy of panic callouts comes through naturally
Wait if you…
- You are on Linux or planning to play primarily on Steam Deck, since compatibility is unconfirmed and at least one early player reported it does not run on Linux
- You strongly prefer polished, feature-complete releases rather than Early Access builds that explicitly invite feedback and iteration
- You are looking for a long, campaign-heavy horror experience, since current feedback points to short, replayable sessions rather than a sprawling story
- You rely on full controller support, because the current listing only advertises partial controller compatibility
If Holey is not quite your game

SIMILAR OPTION
HELLDIVERS™ 2
Choose it ifGo for HELLDIVERS 2 if you want a high-production co-op shooter with a live war meta, and try Holey if you want an inexpensive, scary indie co-op alternative
How it comparesOnline co-op action where groups of friends tackle missions together and communication matters HELLDIVERS 2 is a polished, large-budget third-person shooter with a galactic scale, while Holey is a small indie first-person horror game priced and scoped far lower

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Phasmophobia
Choose it ifPick Phasmophobia if you want investigation-led scares with strong replayability, and pick Holey if you prefer scavenging, crafting, and shared panic over ghost puzzles
How it comparesTense co-op horror focused on gathering evidence and surviving frightening encounters with friends Phasmophobia leans on ghost-hunting tools and investigation puzzles in varied locations, while Holey is a closer survival looter with crafting, ammo scarcity, and a central tunnel creature feeding loop

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Among Us
Choose it ifChoose Among Us if you want pure social chaos with zero scares, and choose Holey if you want that same group energy but layered over real tension
How it comparesLightweight online multiplayer game designed around small groups having loud, funny social moments Among Us is a social deduction party game with no horror or combat, while Holey is an actual survival horror title where the comedy comes from genuine fear and resource pressure
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