
NEW ON STEAM · 10% OFF
Deliria





































At a glance
Deliria game facts
Steam store information checked 2026-09-06。- Studio
- Linesway Published by Linesway
- Release
- Sep 2, 2026 Released
- Official genres
- Action · Adventure · Indie
- Play mode
- Single-player · Multiplayer · Online co-op
- Desktop platforms
- Windows
- Steam Deck
- Unknown No additional compatibility detail
- Controller
- Not listed
- Steam features
- Achievements · Cloud · Family Sharing
- Languages
- 1 listed languages Englishlanguages with full audio support
What that means for your setupDeliria is developed and published solo by Linesway, releasing on September 2, 2026 as an Action, Adventure and Indie title on Windows. Play modes are Single-player, Multiplayer and Online co-op, and supported features are Achievements, Cloud saves and Family Sharing, with controller support not listed and Steam Deck compatibility not detailed. Languages list English with full audio support, and on Steam it carries a launch-week discount of 10% off the $9.99 price, with 70 achievements and a smooth-terrain building system instead of a block grid as its defining twist. Pricing shown is the Steam USD storefront value; regional pricing may differ.
If the idea of carving smooth terrain instead of snapping cubes sounds like the sandbox you have always wanted, Deliria is pitched directly at you. Built by Linesway as a first release and released September 2, 2026, it aims for the open-ended freedom of a 2D classic like Terraria but reimagined in three dimensions. Mounts, pets, summons, and a weapon rack spanning swords, guns, bows and magic give you room to pick a style, and a style meter rewards mixing them rather than leaning on one button. Multiplayer is positioned as the heart of the experience, whether you are co-oping through invasions and blood moons or flipping PvP on, and seventeen biomes promise enough scenery variety to keep exploration feeling fresh. The biggest caveat at launch is that several players report the ambition outruns the polish, so the strongest supported appeal right now is the promise rather than a stable finished ride.
What the game actually feels like
Carving smooth terrain and shaping spheres, ramps and hand-dug caves instead of stacking cubes, with a grapple and wings for when the ground stops being interesting, so the world itself feels like a sculpting medium rather than a grid to fill.
Exploring over seventeen biomes that bring their own weather, light and wildlife, from deep forests to deserts and frozen ridges, so traversal reads as discovery across varied scenery rather than one repeated texture set.
Mixing swords, guns, bows and magic against nine named bosses and hundreds of lesser nightmares, with a bestiary that fills itself in as you play and style rank that climbs while you chain varied attacks and collapses if you get sloppy or lean on a single button.
Building houses that attract up to ten named NPCs so a settlement grows around you rather than staying an empty shell, then defending that town during blood moons and invasions alongside friends in multiplayer or by flipping PvP on.
What early players are seeing
What is landing
- Several players call out the visible ambition as a first release from Linesway, saying it is cool to see a solo developer take on a project at this scale and treat it as a genuine full game rather than a throwaway experiment, and they ask the community to give it a real chance rather than write it off from a single screenshot.
- Reviewers who describe the moment-to-moment movement and the look of the biomes in a 3D world use words like stunning and really pretty, with one long-time Terraria fan noting that different locations are cool and stunning to see rendered in three dimensions rather than just being a direct 2D port.
- The combat targeting system and the style-meter idea draw praise from players who can see what the developer is reaching for, with multiple reviews saying the combat feels like someone genuinely tried to imagine Terraria-style action in this format and that parts of it work surprisingly well, while also flagging balance issues like the bow turning into a machine gun under spam-clicking.
- Reviewers who keep playing past the rough start say difficulty eases up once you get past early cactus-tier gear into silver armor and pick up trinkets like a health-regen charm, with one player reporting that going from cactus to silver made fights stop being a problem and that progression feels meaningful over a few hours.
What still needs watching
- A consistent thread across multiple reviews is that the game is extremely buggy at launch, with crashes, softlocks, falling through terrain, NPCs stacking on furniture, and menus going blank, and several players say it does not feel like a ready-to-release title and should have shipped as early access or been delayed.
- The Steam system requirements list is flagged by players as misleading, with the published minimum calling for a Pentium 3 and 4GB of RAM while community members on older midrange hardware like 4th to 6th-gen Intel CPUs and RX 580-class cards report crashes and trouble even on low settings, so the listed specs should not be trusted as a buying guide.
- Core UI elements get called chaotic and overlapping, with at least one player unable to see the crafting menu because the inventory screen covers it, and crafting not pulling from nearby chests is raised as a quality-of-life gap that slows base building down.
Is Deliria worth buying now?
Current decision
Wait for more reviewsEvery review currently on the store describes Deliria as an ambitious project with genuine potential and a clear vision, but the dominant experience across the feedback is one of crashes, softlocks, terrain clipping, balance rough edges and misleading system requirements, and the review count is still small enough that a clearer picture of how quickly Linesway patches these issues should be allowed to form before money changes hands.
Who this is for
A good fit if you…
- Players who have always wanted a smooth-terrain 3D answer to 2D sandbox games and are willing to forgive launch roughness in exchange for early access to the vision
- Friends or online co-op groups looking for a fresh shared survival-and-building sandbox to explore together on Windows
- Fans of character-action combat who like the idea of a style meter that rewards mixing swords, bows, guns and magic rather than spamming one weapon
- Players who enjoy poking at small-studio releases and giving feedback, since the developer is named directly in several reviews and seems open to community input
- Anyone who specifically wants a Lovecraftian-themed sandbox with nine bosses, blood moons and a hidden under-dimension to chase rather than a generic fantasy setting
Wait if you…
- You want a stable launch experience, because the majority of current reviews describe crashes, softlocks and visible bugs that break basic play
- You rely on controller support, since the store page does not list it and at least one player reports aiming is extremely difficult without one
- Your PC sits in the older midrange range, because community reports suggest the published minimum specs do not reflect what the game actually needs to run
- You prefer to wait until a 1.0 or major patch has addressed the UI overlap, crafting-from-chest gap and balance issues raised in current feedback
If Deliria is not quite your game

SIMILAR OPTION · 50% OFF
Terraria
Choose it ifChoose Terraria if you want a stable, content-rich sandbox that has stood the test of time, and only choose Deliria if you specifically want a 3D take on the formula and are willing to accept launch instability
How it comparesBoth games are open-ended sandbox games built around exploring biomes, fighting bosses, building a home that NPCs move into, and mixing melee, ranged and magic combat Terraria is a 2D block-based game with a massive amount of content that has been refined over many years, while Deliria is a 3D smooth-terrain release from a first-time solo studio that reviewers describe as rough at launch and missing Terraria's polish and content depth
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