Deliria Steam artwork

NEW ON STEAM

Deliria

$9.99
Fight what should never wake. Deliria is an infinite multiplayer sandbox with no cubes and no grid: carve the world smooth, build a town people actually move into, and hold it against blood moons, invasions and nine Lovecraftian gods.View on Steam ↗
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At a glance

Deliria game facts

Steam store information checked 2026-09-12。
Studio
Linesway
Published by Linesway
Release
Sep 2, 2026
Released
Official genres
Action · Adventure · Indie
Play mode
Single-player · Multiplayer · Online co-op
Desktop platforms
Windows
Steam Deck
Unknown
No additional compatibility detail
Controller
Not listed
Steam features
Achievements · Cloud · Family Sharing
Languages
1 listed languages
Englishlanguages with full audio support

What that means for your setupDeliria is made by Linesway, who is also the publisher, and it released on September 2, 2026 as a full release rather than Early Access. It is listed only for Windows, so Mac and Linux users will need to look elsewhere, and Steam Deck compatibility is officially unknown with no additional detail beyond that, which matters if you planned to play handheld. Controller support is not listed at launch, the store page flags English as the language with full audio support, and the supported feature set is Achievements, Cloud saves, and Family Sharing. Genres are Action, Adventure, and Indie, and play modes cover Single-player plus Multiplayer and Online co-op, so you can pick this up solo or with friends. The price is $9.99 USD with no active discount.

If you ever wished Terraria grew a Z-axis and a Lovecraftian skin, Deliria scratches that itch right now, with a catch you should know before you buy. The core fantasy is genuinely appealing: an infinite multiplayer sandbox where the world is carved smooth rather than snapped onto a grid, towns fill up with wandering NPCs as you build, and invasions, blood moons, and nine boss fights give the exploration a pulse. Solo developer Linesway has shipped the game for Windows at $9.99, and the Early Access-style promise of free updates for as long as they can keep making them is a real plus on paper, but the current state is rough enough that patient, update-tolerant players will get the most out of it today.

What the game actually feels like

The sandbox fantasy is genuinely appealing: you carve the world into smooth shapes instead of snapping cubes to a grid, then build towns that NPCs actually move into, which makes the building feel expressive rather than constrained.

Combat borrows a letter-graded style rank from character action games, so chaining varied attacks with swords, guns, bows, and magic pushes your style higher while leaning on one button tanks it, and nine named bosses plus invasions give that loop real stakes.

Exploration covers 17 biomes with their own weather and wildlife, from deep forests to frozen ridges, and a hidden dimension teased underneath everything turns the map into a real place to investigate rather than a flat arena.

Multiplayer is positioned as the heart of the game, so building arenas, holding a town through an invasion, or flipping PvP on gives co-op groups a clear shared goal beyond just exploring side by side.

What early players are seeing

What is landing

  • Reviewers repeatedly highlight the 3D reimagining of the Terraria-style sandbox as a real hook, calling it its own thing with new summons, new bosses, and a huge world rather than a straight copy.
  • The smooth, block-free building is described as expressive and genuinely fun to experiment with, and screenshots show ramps, overhangs, and hand-carved caves that block-based sandboxes simply cannot match.
  • Reviewers with long playtimes, including one at 890 minutes and another past 1,300 minutes, say they still want to see where the project goes, calling the audiovisual mix of voxel geometry, 3D models, 2D sprites, and trippy lighting distinctive and pairing it with a soundtrack they enjoy.
  • The dev is widely praised for being actively responsive: multiple reviewers note hotfixes and patch work already landing, plus a Discord where bug reports get heard, and the developer has publicly committed to long-term updates.

What still needs watching

  • The single most consistent complaint across reviews is rough technical state: bugs, invisible walls, falling through terrain, softlocks, crashes at the world border, and asset glitches are described as showing up every few minutes in some sessions, with multiple reviewers explicitly saying the game should have launched in Early Access.
  • Combat is widely flagged as clunky, with stiff animations, a bow that effectively becomes a machine gun when spammed, and one reviewer comparing zombie movement to unintentional comedy rather than horror, which matters if smooth action is your priority.
  • Progression balance is uneven in the eyes of players who got deep into it: certain early weapons like Starcatcher and Choir of Carcosa stay best-in-slot far longer than intended, the penultimate boss Rhan Tegoth is described as weak, and biome-locked upgrades like the final inventory slot can lock you out of maxing a character without starting a new world.

Is Deliria worth buying now?

Current decision

Watch for updates

The core sandbox, building, and boss fantasy is genuinely appealing and Linesway is patching in public, so a Watch lets you wait for the obvious rough edges, bug floods, and balance swings to settle without paying full price for a half-finished experience today.

Who this is for

A good fit if you…

  • Solo-dev supporters who actively enjoy following a game's evolution through patches and Discord bug reports
  • Terraria fans curious about a smooth-shapes, 3D take on the same exploration, building, and boss structure
  • Small co-op groups who want a sandbox to carve towns, arenas, and invasion defenses out of together
  • Players who like self-directed progression with a recipe browser and a bestiary guiding them rather than quest markers
  • Budget-conscious buyers comfortable with $9.99 as a vote of confidence in a project that still has work to do

Wait if you…

  • You expect a polished, bug-light release on day one and would be frustrated by frequent crashes, softlocks, and invisible walls
  • Smooth, responsive combat is a dealbreaker, since multiple reviewers describe clunky animations and balance issues that have not been resolved yet
  • You mainly play on Steam Deck, Mac, or Linux, since Windows is the only listed platform and Deck status is officially unknown
  • You are looking for a finished content package rather than an evolving project, since several reviewers feel the game would have been better launched as Early Access

If Deliria is not quite your game

Terraria Steam artwork

SIMILAR OPTION

Terraria

$9.99
Dig, fight, explore, build! Nothing is impossible in this action-packed adventure game. Four Pack also available!View on Steam ↗

Choose it ifChoose Terraria if you want a finished, deeply tested sandbox today; choose Deliria if you specifically want that experience rendered in smooth 3D and you accept the rough edges

How it compares2D side-scrolling sandbox inspiration and overall shape of the exploration, building, and boss progression loop Terraria is a long-polished 2D sidescroller with a massive, mature item and class roster, while Deliria is a brand-new, bug-prone 3D reimagining with smoother freeform building but a much smaller and rougher content pool

Project Zomboid Steam artwork

SIMILAR OPTION

Project Zomboid

$24.99
Project Zomboid is the ultimate in zombie survival. Alone or in MP: you loot, build, craft, fight, farm and fish in a struggle to survive. A hardcore RPG skillset, a vast map, massively customisable sandbox and a cute tutorial raccoon await the unwary. So how will you die? All it takes is a bite..View on Steam ↗

Choose it ifChoose Project Zomboid if you want a deep survival RPG simulation; choose Deliria if you want lighter survival pressure wrapped around smooth 3D building and big boss fights

How it comparesOpen-world survival crafting with sandbox town-building, NPC life, and a bestiary of horrors to clear Project Zomboid is a hardcore, isometric zombie survival RPG with a vast customizable sandbox and a much longer development track, while Deliria is a third-person action sandbox focused on carving worlds and fighting Lovecraftian bosses rather than managing deep survival needs

Palworld Steam artwork

SIMILAR OPTION

Palworld

$29.99
Fight, farm, build and work alongside mysterious creatures called "Pals" in this completely new multiplayer, open world survival and crafting game!View on Steam ↗

Choose it ifChoose Palworld if you want a feature-rich live-service creature game with a large community; choose Deliria if you want a quieter, handcrafted sandbox to explore and patch alongside its developer

How it comparesMultiplayer open-world survival and crafting with co-op as a central feature and a strong creature-collecting flavor Palworld is a much larger, polished release built around creature collection, base building, and farming with a bigger live-service loop, while Deliria is a smaller, rougher, single-vision passion project aimed at a Terraria-style feel in 3D

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