
NEW ON STEAM
Flock of the Seraphim







At a glance
Flock of the Seraphim game facts
Steam store information checked 2026-08-27。- Studio
- GuuchanDev Published by GuuchanDev
- Release
- Aug 13, 2026 Released
- Official genres
- Action · Indie
- Play mode
- Single-player
- Desktop platforms
- Windows
- Steam Deck
- Playable Some controller prompts do not match Steam Deck controls.
- Controller
- Full support
- Steam features
- Achievements · Cloud · Family Sharing
- Languages
- 11 listed languages English, French, German, Spanish - Spain
What that means for your setupFlock of the Seraphim is developed and published by GuuchanDev, releasing on Steam on August 13, 2026 as a single-player Windows action indie. It has full controller support and is rated Playable on Steam Deck, though the official note warns that some controller prompts do not match the Deck controls, which is worth knowing if you plan to play handheld. Supported languages are broad, covering English, French, German, Spanish, Japanese, Korean, Polish, Brazilian Portuguese, Russian, Simplified Chinese, and Traditional Chinese. The store page lists Achievements, Steam Cloud, and Family Sharing as included features. It is not a multiplayer game and there is no macOS or Linux build at launch, so if crossplay or couch co-op matters to you, that decision needs to be made before purchase. Price is $9.99 USD with no active discount at the time of writing, and the game sits in the New on Steam category.
If a Vampire Survivors-style horde survival roguelite starring anime nuns and gun-toting angels appeals to you, Flock of the Seraphim drops you straight into short, sharp runs where you build a holy squad and mow down demon waves. It is a single-player Windows-only action indie from solo developer GuuchanDev, and the strongest supported draw here is the personality: a distinctive chibi art style, charming character designs, and a soundtrack reviewers consistently call out as a highlight. Beneath the cute surface it plays as a tight bullet heaven where you collect and keep angels between runs, stack meta upgrades, and chase increasingly wild build combinations.
What the game actually feels like
Horde survival roguelite bullet heaven gameplay where you and your squad of angels stand against ever-growing demon waves, picking up XP gems, leveling mid-run, and choosing new weapons or buffs until a boss shows up, with runs aimed at roughly ten minutes on the basic arena so you can squeeze in a quick session
Squad building around gun-wielding angels with distinct personalities: each angel has a unique weapon archetype (bows, rifles, RPGs and more), a passive ability, and stats covering fire rate, reload speed, damage, pierce, and health recovery, so swapping squad members noticeably changes your screen-clearing feel
Persistent meta progression that carries between runs, letting you keep unlocked angels and weapons and spend earned currency on permanent upgrades, encouraging you to experiment with new combinations rather than restarting from zero each time
Stage variety with named arenas like The Club and Hell, each with their own boss and enemy mix, plus endless mode for players who want to push a single build as far as possible once the boss falls
What early players are seeing
What is landing
- Reviewers consistently call out the art style as adorable and distinct, with one noting that the chibi models and the nuns-shooting-demons concept hit a specific anime sweet spot without ever going overboard, and another comparing the character models to Panty and Stocking in the best way
- The original soundtrack is repeatedly singled out as a standout, with multiple players describing it as full of legit bangers that elevate the mood during runs
- Players who follow Vampire Survivors-style games describe Flock of the Seraphim as a cute little survivors-like they didn't know they needed, praising its simple, easy-to-understand items that do not bury you in overly long descriptions
- The developer is repeatedly called out as having poured real heart into the project, and many positive reviewers explicitly say they want to see what comes next, suggesting confidence in ongoing support
What still needs watching
- Difficulty is reported as too easy on the basic arena with weak scaling between Hazard Levels, so players looking for a steep survivors-like challenge may bounce off until higher tiers or future updates add more teeth
- Multiple reviewers report polish and stability issues, including enemies getting stuck in walls, clipping into objects, spawning on top of the player in ways that feel unfair, and occasional UI or skin-unlock bugs; optimization is described as not quite there yet
- Content variety feels thin at launch, with limited stages, bosses, and enemy variety, and a lack of character-specific upgrades or active abilities, which can shorten the runway for completionist-minded players before the meta dries up
Is Flock of the Seraphim worth buying now?
Current decision
Worth tryingFor $9.99 USD from a solo developer, Flock of the Seraphim offers a focused, charming survivors-like experience with a memorable art style, a strong soundtrack, and persistent squad-building progression that rewards repeat runs. Review sentiment is overwhelmingly positive (88% from 111 reviews at the time of writing) and players consistently call it a fun time killer with obvious passion behind it. The trade-offs are real but transparent: the game is currently on the easier side, has known polish and clipping issues, and could use more content variety. None of these are dealbreakers at this price point for the target audience, and the developer has shown clear intent to keep updating. It is a confidently recommended pick for genre fans who value charm and quick sessions over depth or challenge.
Who this is for
A good fit if you…
- Fans of Vampire Survivors-style horde survival roguelites who want a fresh coat of anime paint and short ten-minute runs that fit around a busy schedule
- Players who prioritize art style, character design, and soundtrack as their main reasons to pick up an indie action game
- Solo Windows or Steam Deck players who want a single-player, controller-supported bullet heaven with Steam Cloud saves and Family Sharing for a low-risk $9.99 purchase
- Roguelite players who enjoy meta progression and the dopamine of unlocking new angels and weapons to keep between runs
- Supporters of small studios who want to back a clearly passionate solo developer early and watch the game grow through updates
Wait if you…
- You want a deep, challenging survivors-like with steep difficulty curves, character-specific builds, or heavy mechanical complexity right out of the gate, since current reviews flag the basic arena as too easy and the boss as not scaling dramatically
- You are sensitive to launch-era jank, including enemies clipping through walls, unfair spawns, UI quirks, and limited optimization, because multiple reviewers specifically call out polish as needing work
- You need multiplayer or co-op of any kind, because Flock of the Seraphim is single-player only on Windows with no macOS or Linux support at launch
- You are hoping for a large, varied roster of stages, bosses, and enemy types on day one, as reviewers note content variety is still growing
If Flock of the Seraphim is not quite your game

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Choose it ifPick Risk of Rain 2 if you want co-op, 3D combat, and a deep item sandbox with much higher replay value; pick Flock of the Seraphim if you prefer short single-player runs, a lighter anime presentation, and a $9.99 entry point
How it comparesCore gameplay loop and genre identity as a horde survival roguelite with persistent unlocks and meta upgrades between runs Risk of Rain 2 is a third-person action shooter with online co-op, deep item synergies, and far more content, mechanical complexity, and difficulty scaling than Flock of the Seraphim, while Flock focuses on a top-down bullet heaven with a single-player cute anime aesthetic

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Choose it ifChoose RimWorld if you want hundreds of hours of colony management and emergent narrative; choose Flock of the Seraphim if you want quick, charming action sessions you can finish in one sitting
How it comparesRoguelike-adjacent indie with persistent progression and replayability driven by procedural runs RimWorld is a deep colony sim and storytelling sandbox with long sessions, complex systems, and a steep learning curve, whereas Flock of the Seraphim is a short-burst action roguelite where each run lasts about ten minutes and the challenge is much lighter

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Choose it ifPick Clair Obscur if you want a structured RPG journey with story and character progression; pick Flock of the Seraphim if you want replayable arcade-style runs and a much smaller time and money commitment
How it comparesIndie action game with a striking art style and turn-based or action combat encounters against themed enemies Clair Obscur: Expedition 33 is a turn-based RPG with real-time mechanics, a long campaign, deep story, and higher price point, while Flock of the Seraphim is an endless-style bullet heaven roguelite with no campaign narrative and far shorter play sessions
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