
NEW ON STEAM
RIP















At a glance
RIP game facts
Steam store information checked 2026-09-26。- Studio
- INVERTED SOULS Published by TRUEFX GAMES INC.
- Release
- Sep 22, 2026 Released
- Official genres
- Action · Indie · Simulation
- Play mode
- Multiplayer · Online co-op
- Desktop platforms
- Windows
- Steam Deck
- Unknown No additional compatibility detail
- Controller
- Partial support
- Steam features
- Achievements · Family Sharing
- Languages
- 1 listed languages Englishlanguages with full audio support
What that means for your setupRIP is developed by the very small INVERTED SOULS team and published by TRUEFX GAMES INC., and it is currently sitting in an unfinished state on Steam even though the storefront lists a release date of September 22, 2026, with the badge marking it as new on Steam. The official pitch frames it as an all-out war simulation on the ground, in the air, and at sea, with four distinct soldier classes, scenario maps ranging from Middle Eastern desert to a well-isolated bunker construction, and an ongoing capture-war meta visualized on a nation map where high-scoring teams push toward world conquest. The game is officially tagged Action, Indie, and Simulation, and supports both Multiplayer and Online co-op play, which is the central way it is meant to be experienced. Platform support is Windows only, Steam Deck compatibility is listed as Unknown with no additional detail to rely on, controller support is only Partial, and the confirmed feature set is limited to Achievements and Family Sharing, with English listed as the only fully supported language. Pricing is set at $19.99 USD with no discount currently applied.
If you have ever wanted a budget Battlefield-flavored sandbox where you can roll a helicopter, pick one of four distinct soldier classes, and paint a desert or bunker map red with friends, RIP from the very small studio INVERTED SOULS is openly swinging for that vibe at a low price. What makes the early hours interesting is not raw polish but the sheer scope the team is sketching: ground, air, and sea combat, a persistent capture-war metagame visualized on a nation map, and maps that span Middle Eastern desert outposts to isolated bunker constructions. Several testers describe hopping into a Discord, voting on which gun feels right, and then queuing rounds with the same crew, which gives RIP a social, almost LAN-party texture that bigger shooters often lose. It also helps that the four classes each carry their own weapon families, so swapping from a rifleman to an anti-air role genuinely changes how a push feels rather than just swapping a skin. The caveat, and it is a real one, is that this is unmistakably an unfinished product with bugs, placeholder AI, and inconsistent vehicle handling, so the appeal is mostly about enjoying the climb with the developers rather than logging into a smooth shooter tonight.
What the game actually feels like
Dropping into scenario maps with a squad and picking one of four soldier classes whose weapons genuinely shape how a firefight plays, from rifleman pushes to anti-air denial, which gives each round a small but noticeable tactical identity.
Juggling multi-domain combat across ground, helicopter, and sea targets, where several testers specifically praised the simple, approachable helicopter controls and the way different guns feel distinct, so switching roles between rounds keeps the sandbox from feeling one-note.
Plugging into a live, ongoing capture-war meta visualized on a nation map, where your team's score across sessions actually contributes to conquering territory, which adds a long-arc reason to keep queuing even when individual matches end.
Playing alongside a tiny, very present development team whose testers describe active Discord feedback loops, regular patches, new maps being added to rotation, and player suggestions actually shipping, so the experience has a community-driven, almost co-developer texture instead of a faceless live-service feel.
What early players are seeing
What is landing
- Multiple early testers, including one with over 1,300 minutes logged, highlight that the developers are unusually active and responsive on Discord, that player suggestions are genuinely being implemented, and that the game has been evolving in noticeable leaps since the earliest test builds rather than going quiet after Early Access launch.
- Reviewers consistently call out that the helicopter controls feel simple and easy to pick up, that each weapon class feels distinct and fun rather than reskinned, and that the cheap price plus the promise of free future maps and content makes it an easy recommendation for anyone looking for a low-stakes FPS to run with friends.
- A handful of positive players frame RIP as a refreshing, fun little battle sim and a mini Battlefield with a touch of Counter-Strike, praising the group laughs already happening on the current map rotation and saying that for the price, the multiplayer action delivers a genuinely good time even with rough edges.
What still needs watching
- The negative review with by far the most community weight, at 170+ helpful votes, calls the game not ready for Early Access, citing grenades that do no damage, clunky and broken-feeling weapons, terrible placeholder AI, poor map design, and a long list of bugs and glitches, which lines up with other complaints about inconsistent vehicle controls like entering cars with V versus other vehicles with E.
- The review pool is extremely small at only twelve total reviews with a 67% positive score, and almost every positive reviewer is openly a pre-release tester active on the developer's Discord, while the most-upvoted critical review accuses positive reviewers of being friends of the team or having received Steam keys, which means there is no broad, independent player consensus yet to lean on.
- Controller support is only Partial, Steam Deck compatibility is officially Unknown, and the listed platform is Windows only, so anyone planning to play on handheld or with a pad should expect friction and should not assume a console-style plug-and-play experience.
Is RIP worth buying now?
Current decision
Wait for more reviewsThe handful of positive voices are openly Early Access testers on the developer's Discord, while the single most-upvoted review on the page is strongly negative and the total review count sits at only twelve, so there is not yet a trustworthy independent consensus on whether the gunplay, AI, and map design hold up outside the inner circle. The price is low and the developer responsiveness sounds genuine, but with Windows-only support, Partial controller, Unknown Deck status, and a clear unfinished state still showing real bugs, it is smarter to let more outside players put rounds in before committing.
Who this is for
A good fit if you…
- Friends looking for a cheap, low-stakes multiplayer shooter they can hop into together and grow alongside the developers rather than expecting a polished, finished product on day one.
- Players who specifically enjoy Battlefield-flavored sandbox combat with helicopters, vehicles, and multi-domain maps, and who do not mind placeholder AI and rough edges as long as the core gunplay feels fun.
- Early Access enthusiasts who like being active on a game's Discord, voting on features, and watching a tiny indie team iterate in public, since several reviewers say suggestions genuinely make it into the build.
- Budget-conscious shooter fans who want to try something off the beaten path for under twenty dollars and are comfortable with the very small, Windows-only, keyboard-and-mouse-leaning setup.
Wait if you…
- You want a finished, polished shooter rather than an unfinished build with documented bugs, clunky weapons, and weak placeholder AI that still needs significant work.
- You plan to play on Steam Deck or primarily with a controller, since Deck compatibility is officially Unknown and controller support is only Partial.
- You rely on broad, independent player consensus before buying, because the current review base is only twelve reviews with an unusually high concentration of self-identified testers in the positive camp.
- You need a shooter with mature systems, large player populations, or robust anti-cheat, since RIP is a tiny indie project clearly built around a small, friendly community rather than a competitive ranked ecosystem.
If RIP is not quite your game

SIMILAR OPTION
HELLDIVERS™ 2
Choose it ifPick HELLDIVERS 2 if you want a smooth, populated, drop-in squad shooter with a deep live meta, and only look at RIP if you specifically enjoy supporting rough Early Access projects and being part of a small Discord-driven community at a much lower price.
How it comparesSquad-based, objective-driven online shooter with vehicles and multi-domain combat. HELLDIVERS 2 is a fully polished, third-person live-service shooter with massive concurrent populations, cross-platform play, and a robust meta layer, while RIP is a first-person, unfinished indie sandbox with Windows-only support, Partial controller, and a handful of community maps still being iterated on by a tiny team.

SIMILAR OPTION
Terraria
Choose it ifBuy Terraria if you want a finished, replayable co-op sandbox you can enjoy offline or online for hundreds of hours, and only consider RIP if multiplayer-only shooter sessions with friends are specifically what you are after and you are comfortable with an Early Access state.
How it comparesIndie-friendly, budget-priced PC game with co-op and a long content roadmap built over time. Terraria is a finished, content-complete 2D sandbox with decades of post-launch support and a huge player base across solo and co-op, while RIP is an unfinished 3D first-person shooter aimed squarely at online multiplayer rather than solo or small-co-op sandbox play, and it currently has only a handful of maps in rotation.

SIMILAR OPTION · 50% OFF
Rust
Choose it ifChoose Rust if you want a deep survival sandbox with thriving servers and a proven progression loop, and treat RIP as a lighter, cheaper alternative only if you specifically want short multiplayer rounds and a small, friendly community rather than a hardcore survival grind.
How it comparesOnline multiplayer shooter with vehicles, varied terrain, and a long-arc survival or conquest layer. Rust is a mature, high-population survival shooter with deep crafting, base building, and persistent servers, while RIP is a short-round, objective-focused war sandbox where the long arc is a nation-map capture meta rather than per-character survival progression, and RIP is far less populated and far less developed.
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