Sony's Q1 gaming profit rises on tariff refunds

Overhead view of PlayStation console, VR headset, and game disc on a white background.

The Game & Network Services segment posted first-quarter operating income of ¥202 billion, up 37% year-over-year on essentially flat sales of ¥937.1 billion, in Sony's fiscal 2026 Q1 earnings. CFO Lin Tao attributed the rise primarily to U.S. tariff refunds, partially offset by next-generation platform investment and restructuring costs. Sony lifted its full-year G&NS sales outlook 3% to ¥4.54 trillion and raised its operating-income forecast 10% to ¥660 billion. Monthly active users across the PlayStation platform climbed 2% year-over-year to a June record of 125 million accounts, though total play time fell 4% versus the comparable period.

PS5 memory supply locked through early 2027

Sony said it has secured enough RAM to cover projected PlayStation 5 sales through early 2027, addressing concerns that the global memory crunch would leave shelves bare into the holidays. The statement, included in the latest earnings, said the company has "secured the quantity of memory necessary to meet our projected sales volume" and that hardware profitability plans for the year remain unchanged. The secured window overlaps Grand Theft Auto 6's planned November 19 launch, which industry observers expect to draw a new wave of console buyers. The company did not rule out further price hikes should memory costs climb again.

April price hikes already in place

Sony raised PS5, PS5 Pro, and PlayStation Portal prices in April, pushing the standard PS5 to $649.99 in the US, the Digital Edition to $599.99, the PS5 Pro to $899.99, and the Portal to $249.99, with comparable increases in the UK, Europe, and Japan. Last quarter, the company sold 1.6 million PS5 units, down from 2.5 million a year earlier, while operating profit still climbed 37% to $337 million, helped by tariff refunds and a weaker yen. Lifetime PS5 shipments have crossed 95.3 million units. First-party software shipments dropped 900,000 units quarter-over-quarter, with Housemarque's Saros yet to take off and Marvel's Wolverine still slated for release later in 2026.

Disc petition crosses 350,000 signatures

A petition titled "Don't Kill the Disc: Tell Sony to Keep Physical PlayStation Games" has passed 350,000 signatures following PlayStation's July 31 acknowledgement of fan pushback. Sony originally announced on July 1 that it would end physical game disc manufacturing in 2028, with CFO Lin Tao citing the broader digitalization of content and noting that a large share of game sales are already digital. Industry observers have separately pointed to retailer-margin pressure from physical sales, the second-hand market, and security concerns tied to PS5 jailbreaks as underlying factors in the shift. PlayStation has said it will "cautiously move forward" with the plan and continue discussions with retailers. The petition now sits roughly 150 signatures short of 355,000.

Mortal Shell II open beta launches on PS5

Cold Symmetry's Mortal Shell II open beta is live on PlayStation 5 ahead of the full game's August 20 release, according to a PlayStation social-media announcement. The open beta launched roughly 19 days before the scheduled full-game release. Cold Symmetry's 2020 debut Mortal Shell built its audience on atmospheric exploration and named shell characters including Harros, Solomon, Tiel, and Eredrim.

Sony's fiscal Q2 ends September 30, with quarterly results typically disclosed later in the year. Mortal Shell II ships August 20, Grand Theft Auto 6 is scheduled for November 19, Marvel's Wolverine is expected before fiscal year-end, and the disc-production cutoff takes effect in January 2028.

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